vcpkg/ports/gamenetworkingsockets/portfile.cmake

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CMake
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vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO ValveSoftware/GameNetworkingSockets
REF 505c697d0abef5da2ff3be35aa4ea3687597c3e9 # v1.4.1
SHA512 3e4b4da138f2b356169e6504aa899c9eca4fba5b5fcaed2a0ae8a2f5828976dd00af9f3262c75bd6d820300da87ebe32da152fecddc278a651f3b33eb59142df
HEAD_REF master
)
set(CRYPTO_BACKEND OpenSSL)
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
OPTIONS
-DBUILD_TESTS=OFF
-DBUILD_EXAMPLES=OFF
-DBUILD_TOOLS=OFF
-DUSE_CRYPTO=${CRYPTO_BACKEND}
-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
)
vcpkg_cmake_install()
file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)
vcpkg_cmake_config_fixup(CONFIG_PATH "lib/cmake/GameNetworkingSockets")
vcpkg_fixup_pkgconfig()
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
vcpkg_copy_pdbs()