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Applies patch for SDL 2.0.9 bug 4391: "hid_enumerate() sometimes causes game to freeze for a few seconds" See: https://bugzilla.libsdl.org/show_bug.cgi?id=4391 |
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CONTROL | ||
enable-winrt-cmake.patch | ||
export-symbols-only-in-shared-build.patch | ||
fix-x86-windows.patch | ||
portfile.cmake | ||
SDL-2.0.9-bug-4391-fix.patch | ||
vcpkg-cmake-wrapper.cmake |