* Added code to detect os build number
* To set the settings.exe according to the powerToys version that is running
* Modified the description of old UI for launcher and keyboard remapper
* Using API contracts instead of registry
* Removing file that was included by mistake
* Commented out ToggleToMod and AppSpecific function calls
* Added logic to make sure key remaps don't occur on Edit Keyboard Window
* Changed behavior such that remappings only apply after window is closed
* Bypass XamlBridge Window focus handling
* Constrain only one window can be opened at a time
* Revert changes on files changed in another PR
* Changed WM_DESTROY to WM_NCDESTROY
Co-authored-by: Tomas Raies <tomas.raies@gmail.com>
* Handled invalid input for single key remaps
* Added some functions
* Added better error message functions and finished warnings for edit keyboard
* Updated dropdown order of keys
* Added new warning template for shortcuts
* Added show warning on Apply code
* Removed old flyout code
* Fixed issue where tooltips were replaced on Apply
* Simplified == operator
* Added grid to edit keyboard
* Fixed all issues for Edit keyboard window with grid
* Added step to delete row definition and move row indices
* Handled grid operations for Edit Shortcuts
* Added dynamic layout for edit shortcuts
* Fixed resize windows message behaviour and removed warnings
* Fix HotkeyControl virtual key display
* A new interop project was setup to provide wrappers for C# projects
that want to access functionality in the common project.
* Add assembly info
* Remove WIN32 configurations
* Added combobox
* Formatted and removed unused code
* Added drop down support for Edit Keyboard window
* Reordered the displayed key list
* Add shortcut stack panels and drop downs linked to detect shortcut
* Add more selected item logic
* Added complete dropdown support for edit shortcuts window
* Added Flyout warning for incorrect drop down input
* Tweaked warnings
* Removed MainWindow code
* Changed SelectedValue toSelectedIndex
* Removed unnecessary assignments
* Added a warning for two dropdowns and the first one is changed to an action key
* Added function comments in cpp file
* Fixed some comments
* Fixed all allocation and out of scope issues
* Fix most issues except reloading shortcuts
* Fixed issue while reloading shortcuts
* Fixed type cast warnings
* Changed delete to delete[]
* tweaked
* Added CustomAction Data Models
* Updated data model
* Updated Button command trigger for keyboard manager
* Integerated custom actions in Keyboard manager module backend
* Allow Runner to launch windows on foreground
* Refactor and moved the execution logic to background thread
* Removed non-required unlock calls
* Fixed typo
* Resolve PR comments
* Added unique lock mutexes for thread safety
* Fixed a bug in detect key logic
* Changed dword to word
* Added early unlock statements to fix issue with shortcut guide
* Fixed type conversion warnings
* Migrated detect shortcut window to use Shortcut class
* made changes in Apply button logic
* Revert thread safety changes
* refactored code works on the UI side
* Refactored remapping code to use new Shortcut class
* Refactored to SetKeyEvent function
* Moved function to cpp file and added more comments
* Refactored map variable and handled common Win key
* Remove debug code
* Change arguments to const references
* Added unique lock mutexes for thread safety
* Fixed a bug in detect key logic
* Added early unlock statements to fix issue with shortcut guide
* Added comments for unlocks before SendInput and changed some unique_locks to lock_guards
* Added check keyboard state function
* Added keyboard state check to avoid n-key shortcuts being affected by 2 key shortcuts
* Added support for n key shortcuts in backend and UI
* Added a fix to ensure mouse buttons states are not checked
* reverted some debugging changes
* reverted some debugging changes
* Added EditShortcuts Window and added Detecting shortcuts functionality
* Fixed build error
* Changed detection to take place only when window is in focus
* Added solution folder
* Added a common project and refactored shared variables to an object with wrapper functions
* Added dynamic addition of shortcuts
* Moved all shared variables in detection to state variable with wrapper functions
* Added code to re-load saved shortcuts in the UI
* Added comments
* Fixed argument modifiers in Helpers
* Updated arg modifiers in all functions
* Removed unused headers and added precompiled headers