Enable checkerboard detection with a central / corner marker on a black tile #25808
This pull request closes the issue #25806.
The issue doesn't require any documentation - it's quite intuitive that the detection result shouldn't depend on the color of the marker's tile.
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Fix Homography computation. #25665
The bug was introduced in https://github.com/opencv/opencv/pull/25308
I am sorry I do not have a proper test.
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Fix handeye #24897
Fixes to the hand-eye calibration methods, from #24871.
The Tsai method is sensitive to poses separated by small rotations, so I filter those out.
The Horaud and Daniilidis methods use quaternions (and dual quaternions), where $q$ and $-q$ represent the same transform.
However, these methods depend on the gripper motion and camera motion having the same sign for the real part.
The fix was simply to multiply the (dual) quaternions by -1 if their real part is negative.
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HAL for projectPoints() added #25511
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Fix documentation for findEssentialMat to reflect how it actually works. #25488
Documentation for findEssentialMat() incorrectly states that the method uses the same cameraMatrix for both lists of points even though there are two cameraMatrix and distCoeffs.
Checked the code and it does the right thing i.e. uses cameraMatrix1, distCoeffs1 for points1 and cameraMatrix2, distCoeffs2 for points2.
Updated the documentation for the method to clarify what it does. The code itself is not changed.
Calibrate hand eye datatype fix#25423
Fix for issue https://github.com/opencv/opencv/issues/25421.
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Speed up adaptive threshold in findChessboardCorners #25177
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If `block_size` hasn't been changed between iterations for same `k`, then all `adaptiveThreshold` arguments will be same and we can reuse result from previous iteration.
I tested this PR with benchmark
```
python3 objdetect_benchmark.py --configuration=generate_run --board_x=7 --path=res_chessboard --synthetic_object=chessboard
```
PR speed up chessboards detection by `7.5/17%` without any changes in detected chessboards number:
```
cell_img_size = 100 (default)
before
category detected chessboard total detected chessboard total chessboard average detected error chessboard
all 0.904167 13020 14400 0.600512
Total detected time: 107.27875600000003 sec
after
category detected chessboard total detected chessboard total chessboard average detected error chessboard
all 0.904167 13020 14400 0.600512
Total detected time: 99.0223499999999 sec
----------------------------------------------------------------------------------------------------------------------------------------------
cell_img_size = 10
before
category detected chessboard total detected chessboard total chessboard average detected error chessboard
all 0.539792 7773 14400 4.209964
Total detected time: 2.989205999999999 sec
after
category detected chessboard total detected chessboard total chessboard average detected error chessboard
all 0.539792 7773 14400 4.209964
Total detected time: 2.4802350000000013 sec
```
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calib3d: doc: remove C API link (For 4.x) #25141
Related to #25140 (for 4.x)
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Handle degenerate cases in RQDecomp3x3 #25050
The point of the Givens rotations here is to iteratively set the lower left matrix entries to zero. If an element is zero already, we don't need to do anything. This resolves#24330.
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Compensate edge length in ChessBoardDetector::generateQuads (attempt 2) #25090
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New attempt for #24833, which was reverted as #25036.
Locally I fixed `Calib3d_StereoCalibrate_CPP.regression` test by corners refinement using `cornerSubPix` function
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Fix very slow compilation of five-point algorithm on some platforms (e.g. Qualcomm) #25064
Thanks to our big friend and long-term contributor for the patch!
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solvePnP implementation for Fisheye camera model #25028
Credits to Linfei Pan
Extracted from https://github.com/opencv/opencv/pull/24052
**Warning:** The patch changes Obj-C generator behaviour and adds "fisheye_" prefix for all ObjC functions from namespace.
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Co-authored-by: lpanaf <linpan@student.ethz.ch>
Co-authored-by: Vadim Levin <vadim.levin@xperience.ai>
bug fix infinite loop #24987Fixes#24967
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Bugfix to #24967
Fix bug in ChessBoardDetector::findQuadNeighbors #24779
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`corners` and `neighbors` indices means not filling order, but relative position. So, for example if `quad->count = 2`, it doesn't mean that `quad->neighbors[0]` and `quad->neighbors[1]` are filled. And we should should iterate over all four `neighbors`.
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Fix mismatch and simplify code in ChessBoardDetector::findQuadNeighbors #24667
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Сode doesn't match comment.
If we want check `1:4` edges ratio and `edge_len` is squared edge length, then we should check
```
ediff > 15*edge_len
```
with constant `15`, not `32`, because
```
ediff > 15*edge_len2 <=> edge_len1 - edge_len2 > 15*edge_len2 <=> edge_len1 > 16*edge_len2 <=> 1:4 edges ratio
```
But for me it's better and simpler to directly check `edge_len1 > 16*edge_len2`
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Check Checkerboard Corners #24546
What I did was get you to pull out of findChessboardCorners cornres the whole part that "checks" and sorts the corners of the checkerboard if present.
The main reason for this is that findChessboardCorners is often very slow to find the corners and this depends in that the size the contrast etc of the checkerboards can be very different from each other and writing a function that works on all kinds of images is complicated.
So I find it very useful to have the ability to write your own code to process the image and then have a function that controls or orders the corners.
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Speed up ChessBoardDetector::findQuadNeighbors #24605
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Replaced brute-force algorithm with O(N^2) time complexity with kd-tree with something like O(N * log N) time complexity (maybe only in average case).
For example, on image from #23558 without quads filtering (by using `CALIB_CB_FILTER_QUADS` flag) finding chessboards corners took ~770 seconds on my laptop, of which finding quads neighbors took ~620 seconds.
Now finding chessboards corners takes ~155-160 seconds, of which finding quads neighbors takes only ~5-10 seconds.
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