* fix compilation issues for VS 16.8.* release
* - VS 16.8 changed its template instantiation model, so now the compiler checks the syntax used in template even when it's not instantiated. we were relying on that behavior to declare the list of required localized strings from a shared header => replacing that template with a macro.
* - fix 3 C++ `const auto&` bugs the new compiler was able to uncover
* - enabled /Zc:twoPhase- for bootstrapper and PowerToysSetupCustomActions to workaround 10.0.17134.0 headers' issue.
- PowerToysSetupCustomActions.vcxproj now uses 10.0.17134.0 instead of "latest" SDK
* - PowerToysSetupCustomActions project leverages `goto` operator's power extensively, and the new compiler was able to uncover new uninitialized variables behavior, restructured declarations and changed `NULL`s to `nullptr`s.
* - Fix unit FZ unit test compiler error
* - format FZS unit test source file
* fixup fz tests
* use /Zc:twoPhase- for common-md as well
* Started work
* Good progress on D2D
* Visuals are good, functionality - almost there
* Opacity fix
* Animation works, WM_PAINT still doesn't
* Simplify code, remove flashZones, remove unused code
* Kinda works, but it's a bit laggy
* Works great, but needs refactoring/performance improvements
* Move code from .h to .cpp
* Polished the functionality
* Fix issue with changing monitors
* Rebase fix
* Finalize PR before review
* Couple two members of ZoneWindowDrawing
* Also request a low latency lock when hiding the zone window
* Move textFormat and textBrush out of the loop
* Thread-safe initialization
* Rebase fix: zone numbers
* Make zone borders crispy
* Fix offsets
* Another rebase fix
* Fix DPI bug
* Align zone numbers between Editor and FancyZonesLib
Use zoneId on win+arrow
* Update tests
* Fix crash
* ZoneId starts from 0
* Define ZonesMap type
IFACEMETHOD_ macro is having trouble processing
std::map template when expanding, so return type needs
to be predefined
* Address PR comment
* Address more PR comments
* Handle .at
* Add AutomationProperties.Name to focusable elements
* Add AutomationProperties.Name to focusable elements
* Use AutomationProperties.LabeledBy with buttons / text boxes
* Address PR comments
* Added get_key to powertoysmodule interface
* Replace get_name with get_key
* Implement get_key function in modules
* Make key global constant in each module
* Update settings v1 to use key to load and save files
* Fixed fancyzones and preview pane unit tests
* Removed setings unit test as the case is not covered anymore
* Add constant files for modules and use it to reference module key
* Add constant string files to colorpicker, launcher and shortcut guide
* correct sunction signature in settings helper
* Fix powerpreview merge conflicts
* nit fix with include statement location
* add check for fields in from_json_string
* Updated preview pane tests with correct from_json_string signature
* Correct Image resizer naming
* Roll back changes for adding check for property and version
* Fix image resizer not working
* Pass zoneId on zone creaton and make it const
Refactor IZone and Zone - make methods const
and remove SetId
* Update tests
* Fix Grid layout zone order
* Improvements in enumeration of available screens (work areas)
* Minor code style improvement
* Address PR comments
* Store map of display device name to device index
* Address PR comments
* Update comment
* Break when suitable device is found
* Added PowerLauncher resource files
* Fixed typo in language
* Updated localized .NET framework projects to include all resx files
* Fixed typo in FZEditor.csproj
* Added FZ Editor (.NET framework) resource dlls
* Updated pipeline
* Tweaked artifact statement to get all resource dlls in pipeline
* Fix SvgPreviewHandler resx inclusion in csproj
* Added condition to allow local MSI builds to run without resources
* Generalized directory code
* Added all resources that are to be added from C# projects, Settings UWP pending
* Added markdown prev handler as keypath
* Added loc script for Settings to move resw files to UWP file format
* Separate markdown and svg resource components to allow guid auto-generation
* Removed old image resizer resources
* Fixed formatting
* Changed tabs to space
* Made drawing zones not clog message processing
* Fixed synchronization bugs
* call BufferedPaintInit
* Some refactoring, the animation is back
* Rename a function
* Align parameters
* Add the setting for the Sensitivity Radius to JSON and the Editor
Use the setting when determining Zones to highligh
* Fix FanzyZones unit tests
Add test for Json upgrade
* Updated texts in FancyZone Editor
More Text to Resources / Use Resources
* Added constant for default of Sensitivity Radius
* When installing from scratch of when a new device is added set the sensitivity radius to the default.
Move all the constant values to a single namespace
* restore correct formatting
Co-authored-by: Remy Blok <remy.blok@prodware.nl>
* Do not zone window if it merges with other window (e.g. merge Chrome tab into other Chrome window
* Small move of func call
* Address PR comment
* remove include
* Address PR comment 2
* Added an Alt key hook
* Refactor a block of code into a method
* Again refactored existing code
* Apparently Win+Alt does not reach FancyZones
* Using Ctrl+alt instead of Win+alt for now
* It works
* Fixed VD change
* Remove unused member
* Fix compilation error
* Enable shrinking
* Fixed comments in .h files
* Remove newline
* Refactored a function into two
The next task is to simplify their code.
* Updated a comment
* Update a variable name
* Reverted to the old implementation of directional move
* More refactoring
* Remove space
* Fixed windows getting stuck
* Changed function name
* Updated error message when SetWindowsHookEx fails to show correct error message
* Added telemetry for exception in SG, FZ and KBM
* Rename exception to error
* Added localization code to pipeline and created one LocProject json for Settings
* Fixed typo
* Reordered nuget source
* Moved nuget install to restore step
* Added FZ.rc file to LocProj
* Added FZ resx file and modified rc file
* Added the setting
* Refactored existing code, the main feature isn't implemented yet
* Renamed a method
* Updated a comment in IZoneWindow
* Added the zone selection algorithm, didn't test it
* Basic features work
* Single monitor cycling works
* Seems that the feature works well
* Polished the settings page
* Rebase fix
* Fixed a null pointer dereference
* Use classic if syntax
* Fixed bad indentation
How did these lines unindent themselves?
* Removed TODO comment
* Rebase fix
* Another rebase fix