ocornut
61313a7589
Docs: better promote IMGUI_DEFINE_MATH_OPERATORS. ( #6164 , #6137 , #5966 , #2832 )
2024-08-19 16:31:49 +02:00
ocornut
2d99052d1d
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. ( #7853 )
...
This will be used to support filtering of events with multi-viewports.
2024-08-19 14:43:43 +02:00
ocornut
1b61d55079
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. ( #7853 )
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+ Misc typo fix.
2024-08-19 14:43:40 +02:00
Anonymous Maarten
591a18a9c4
Backends: SDL2, SDL3: ignore events of other SDL windows. ( #7853 )
2024-08-19 13:54:39 +02:00
ocornut
29fadad193
TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. ( #7885 , #7660 )
2024-08-13 14:30:35 +02:00
lunarlattice
45e7f7827a
Examples: SDL2+SDLRenderer: fixed return value. ( #7876 )
2024-08-09 12:27:38 +02:00
ocornut
3232070d3a
Demo: Fixed truncation warning. ( #7857 )
2024-08-07 12:48:13 +02:00
Mark Jansen
4b654db904
CI: Build example_sdl2_sdlrenderer2 with msbuild ( #7864 )
2024-08-06 20:27:23 +02:00
ocornut
8cc6eee295
Fonts: amend assert when glyph range data seems incorrect. ( #7856 )
2024-08-03 15:25:47 +02:00
ocornut
6864a7f839
Window refresh policy: extend tests to any window in the begin stack. ( #7797 )
2024-08-01 22:40:09 +02:00
ocornut
531364d728
Window refresh policy: fixed child window of skiprefresh windows not displaying. ( #7797 )
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Amend d4495446d
. (#3515 , #4763 , #7556 , #5116 , #4076 , #2749 , #2268 )
2024-08-01 22:26:12 +02:00
ocornut
9f8f5e1145
MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. ( #7850 )
2024-08-01 17:28:47 +02:00
ocornut
2981a10c53
MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. ( #7850 )
2024-08-01 17:16:13 +02:00
Mark Jansen
5e7dc72c92
Examples: SDL3: Update readme to use SDL3_DIR ( #7846 )
2024-08-01 00:04:34 +02:00
ocornut
fd57b252ac
Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. ( #7844 )
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Amend 8874787
, 71ee2ce
Amend ea39841f
(emscripten_mainloop_stub.h)
2024-07-31 17:47:38 +02:00
ocornut
71ee2ce367
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. ( #7844 )
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Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
2024-07-31 17:33:24 +02:00
ocornut
887478793b
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. ( #7844 )
2024-07-31 17:11:13 +02:00
ocornut
dcf54782d4
Version 1.91.WIP
2024-07-31 16:34:28 +02:00
ocornut
8199457a7d
Version 1.91.0
2024-07-30 16:56:31 +02:00
ocornut
ec9a4ef487
Clipper: accept that no item have been submitted if in indeterminate Begin(INT_MAX) mode. ( #1311 , #3823 )
2024-07-30 12:22:29 +02:00
ocornut
1b44e40444
Demo: re-use tree data. Fix property editor vertical alignment. Tweak recent memory allocation monitor.
2024-07-30 11:58:30 +02:00
SPeak
1f634f1d94
Eaxmples: Android: Fix build failed issue. ( #7832 )
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set android:exported to true (IntentFilter)
Signed-off-by: Sunrisepeak <speakshen@163.com>
2024-07-29 23:55:02 +02:00
ocornut
ce3a8d7c79
Demo: MultiSelect: added tree demo. ( #6990 , #3823 , #1861 )
2024-07-29 22:46:56 +02:00
ocornut
c2a3d5e47b
Comments, minor tweaks to ImGuiTextFilter.
2024-07-29 22:34:34 +02:00
ocornut
df38704926
Added SetNextItemStorageID() for tree nodes. ( #7553 , #6990 , #3823 , #1131 )
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Undo/amend 7c6d4ff
.
2024-07-29 22:31:52 +02:00
ocornut
b847c41437
MultiSelect: BoxSelect: fixed using in frozen table. ( #7821 , #5143 ) + added Demo.
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Amend 0b4a1a40
2024-07-29 15:35:57 +02:00
ocornut
249d5caedb
Tables: storing LastFrozenHeight for frozen requests that don't have actual freezing due to zero scrolling. ( #7821 , #5143 )
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Amend 0b4a1a40
(ignore whitespace to view this patch easily)
2024-07-29 15:20:06 +02:00
Rémi Hérilier
c7b9256097
Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from the hovered state. ( #7820 )
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Demo: Make the Widget/List boxes show how to use forced highlighting.
2024-07-29 12:05:08 +02:00
Laurent Dufresne
96460a8a12
InputText: Added '\' and '/' as word seperator. ( #7824 , #7704 )
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Adding those seperators means that ctrl+(left|right)-arrows and ctrl+backspace will stop at slashes, which is more inline with how most software works and generally is very convenient when dealing with paths or urls.
2024-07-29 11:23:47 +02:00
ocornut
79e83d6535
Docs: misc update.
2024-07-29 11:17:31 +02:00
ocornut
d42fa46dc6
Misc micro-optimizations related to hot-path of dealing with a large clipped tree.
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Halved times by two in MSVC Debug x64.
2024-07-26 15:28:08 +02:00
ocornut
692bee5f22
Added GetID(int) variant for consistency. ( #7111 )
2024-07-26 15:28:06 +02:00
ocornut
b3ba6b3095
Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. ( #787 , #5723 )
2024-07-26 14:07:29 +02:00
ocornut
3f9a90e2a3
Docs: added extraneous link to Getting Started section.
2024-07-25 16:59:40 +02:00
ocornut
b20f62b162
Obsoleted GetContentRegionMax().
2024-07-25 16:20:44 +02:00
ocornut
4227402b2f
Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail().
2024-07-25 16:10:18 +02:00
ocornut
055b2e80fb
Moved everyone's best friend GetContentRegionAvail() to a more prominent position.
2024-07-25 16:09:46 +02:00
ocornut
aad86b8756
Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax().
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You should never need those functions. You can do everything with GetCursorScreenPos() and GetContentRegionAvail().
2024-07-25 15:53:55 +02:00
ocornut
55f54fa512
Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. ( #4921 , #4858 , #787 , #1599 , #323 )
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Use SetKeyOwner(ImGuiKey_Escape, g.ActiveId); instead. Amend 8b8a61bd
2024-07-25 15:11:08 +02:00
ocornut
ed356dc181
MultiSelect: BoxSelect: fixed box-select from void setting nav id multiple times.
2024-07-25 14:46:25 +02:00
ocornut
237165a935
MultiSelect: fixed an issue caused by previous commit.
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Amend a285835
. Breaks box-select.
2024-07-24 19:16:12 +02:00
ocornut
a285835ac4
MultiSelect: add internal MultiSelectAddSetAll() helper.
2024-07-24 19:00:36 +02:00
ocornut
79b77d91c9
MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others.
2024-07-24 18:47:50 +02:00
ocornut
e3da939b86
Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. ( #7543 )
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See "layout_group_endtable" test.
2024-07-24 18:41:51 +02:00
ocornut
b67b375ae6
Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups.
2024-07-24 16:04:10 +02:00
ocornut
97c6f4047c
CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel)
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Amend c3a348aa2
2024-07-24 14:20:17 +02:00
ocornut
1230b4410c
Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity.
2024-07-24 14:11:26 +02:00
ocornut
4d8c56c813
Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later)
2024-07-24 14:03:59 +02:00
Cyao
fe09ebbe0a
Backends: OpenGL3: Fixed unsupported option warning with apple clang ( #7810 )
2024-07-22 21:10:35 +02:00
ocornut
605c8d7110
Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer.
2024-07-22 15:05:15 +02:00