ocornut
3b2f617652
BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.
...
Add SetWindowHiddendAndSkipItemsForCurrentFrame().
2023-03-09 15:16:40 +01:00
ocornut
e2cede6542
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-03-08 17:41:32 +01:00
Marc Delorme
10ace228bc
Make classes not depend on the implicit GImGui context ( #6199 , #5856 , #6199 ): ImGuiIO
...
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
About ImGuiIO:
- ImGuiIO depends on ImGuiContext because some of its method want to event to `g.InputEventQueue`.
- To make ImGuiIO aware of the context to use, context which creates the ImGuiIO is given as argument of ImGuiIO constructor.
- The assert `IM_ASSERT(&g.IO == this && "Can only add events to current context.")` has been removed since it does not make sense anymore
NOTE: ImGuiIO could be completely independent of ImGuiContext if the InputEventQueue was moved from ImGuiContext to ImGuiIO, but since
ImGuiIO is a public class it would expose InputEvent type. Solving this problem is out of the current scope, but it is interesting to notice.
2023-03-08 15:39:22 +01:00
ocornut
5a1e6b60a2
Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. ( #6171 )
2023-03-08 14:03:58 +01:00
ocornut
c9a53aa74d
Nav: Made Enter key submit the same type of Activation event as Space key. ( #5606 )
...
Instead of adding NavActivateInputId support in ButtonBehavior() started untangling the mess.
2023-03-07 18:41:49 +01:00
duddel
57d0fcd021
Examples: Fix Android example build for Gradle 8. ( #6229 )
2023-03-07 14:01:20 +01:00
ocornut
4078abe14c
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
2023-03-06 17:03:55 +01:00
Cyphall
66b762577c
Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. ( #6220 , #6224 )
2023-03-06 11:55:55 +01:00
Adam Kewley
2496b973f9
Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. ( #6189 , #6114 , #3644 )
2023-02-23 15:07:15 +01:00
ocornut
e9743d85dd
Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. ( #6183 , #5817 )
2023-02-21 21:23:54 +01:00
ocornut
a1b8457cb5
Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. ( #6164 , #6137 , #5966 , #2832 )
2023-02-15 19:23:12 +01:00
ocornut
e25e4526cd
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-02-15 18:18:47 +01:00
ocornut
5d74891285
Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. ( #6045 , #6162 )
2023-02-15 18:11:41 +01:00
ocornut
204cb4d226
Version 1.89.4 WIP
2023-02-15 15:35:56 +01:00
ocornut
192196711a
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-02-14 16:01:11 +01:00
ocornut
458a109031
Version 1.89.3
2023-02-14 16:00:18 +01:00
Laurens Holst
b0c1816664
Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x ( #6154 , #4445 , #3530 )
...
GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
Reference https://www.khronos.org/opengl/wiki/OpenGL_Context#Context_information_queries
Regressed since 459de65477
See https://github.com/ocornut/imgui/pull/3530
2023-02-14 15:39:49 +01:00
ocornut
fa0852f9e5
ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. ( #6155 )
...
Amend 30546bc0
, accb0261b
, 38d22bc4
2023-02-14 15:35:00 +01:00
ocornut
092b6825ac
Fonts: Assert that in each GlyphRanges[] pairs first is <= second.
2023-02-14 15:00:12 +01:00
ocornut
ea4565368e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# imgui.cpp
2023-02-10 17:05:06 +01:00
ocornut
99c0bd65df
Added SeparatorText() widget. ( #1643 )
2023-02-10 12:16:41 +01:00
ocornut
fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). ( #6071 , #1953 ) + fix SDL3 setting PlatformHandleRaw. ( #6146 )
2023-02-07 19:29:44 +01:00
ocornut
e4233c6fb6
Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend)
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_widgets.cpp
2023-02-07 16:23:49 +01:00
ocornut
13fbd99491
Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. ( #6146 )
...
More update upcoming in docking branch.
2023-02-07 16:07:53 +01:00
ocornut
1b27ac982f
Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. ( #6146 )
...
+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10
2023-02-07 12:04:38 +01:00
ocornut
ea39841fcd
Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. ( #2492 , #2494 , #3699 , #3705 )
2023-02-03 22:39:43 +01:00
ocornut
b0a936e5d4
Merge branch 'master' into docking (incl revert of examples refactor)
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
2023-02-03 22:38:39 +01:00
ocornut
97a1f761c6
Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. ( #2492 , #2494 , #3699 , #3705 )
2023-02-03 22:23:23 +01:00
ocornut
f43c6ea6a4
Revert most of "Examples: refactor all examples with a MainLoopStep() function..." ( #2492 , #3699 )"
...
This reverts commit 96ab68eee0
.
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
2023-02-03 22:17:40 +01:00
ocornut
f799a293c8
Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. ( #6140 )
...
TableGetColumnResizeID() are still using an incorrect table, but having only one-level left tends to cancel things out.
2023-02-03 20:03:03 +01:00
ocornut
a085581057
Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). ( #6142 )
2023-02-03 17:53:53 +01:00
ocornut
d0b1aaa076
Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. ( #4019 , #6096 )
...
Namely, GLFW JS emulation seems to quantize values to a min of -1/+1 which breaks modern OSX/Windows emulating smoothness with stepping wheels (slow steps are sending sub-1.0 values)
+ Massage changelog.
2023-02-03 15:05:39 +01:00
ocornut
6584de4a78
Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. ( #6113 )
2023-02-02 21:28:28 +01:00
ocornut
5ebb6a2954
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
2023-02-02 19:38:24 +01:00
ocornut
1f1861dae6
Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. ( #4019 , #6096 )
...
+ Missing changelog entries.
2023-02-02 19:18:58 +01:00
ocornut
5386ddcd05
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# examples/example_emscripten_opengl3/main.cpp
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_glut_opengl2/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui_demo.cpp
2023-02-02 18:31:26 +01:00
ocornut
624c057ae1
Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. ( #4019 )
...
Latest version seems ok.
2023-02-02 18:09:20 +01:00
ocornut
ce6e6da510
Examples: Made example_sdl_opengl3 and example_glfw_opengl3 build with Emscripten. Removed dedicated examples. ( #2492 , #2494 , #3699 , #3705 )
2023-02-02 18:08:17 +01:00
ocornut
96ab68eee0
Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. ( #2492 , #3699 )
...
Aligned all examples.
2023-02-02 17:30:48 +01:00
ocornut
0370856d78
Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. ( #4019 , #6096 , #6081 )
2023-02-02 15:27:14 +01:00
ocornut
f822e07d76
Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. ( #4019 , #6096 , #6081 )
...
+ Fix warnings.
2023-02-02 15:27:14 +01:00
ocornut
887abe9578
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2023-02-01 22:18:57 +01:00
ocornut
3617a96372
Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. ( #4019 , #6096 , #1463 )
...
Documented assumptions.
2023-02-01 21:29:08 +01:00
ocornut
8d29665ae1
Backends: OSX: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
...
Ref #4019 for details provided in .XLS sheet, although not strictly related to main issue topic.
+ Rename Emscripten demo titles to make SDL visible.
2023-02-01 19:43:03 +01:00
ocornut
5a3f82e2f4
Examples: SDL+SDL_Renderer: Added call to SDL_RenderSetScale() to display is correct on a Retina display (albeit lower-res as our other unmodified examples). ( #6121 , #6065 , #5931 ).
2023-01-31 15:49:54 +01:00
ocornut
f142887088
Combo: Allow SetNextWindowSize() to alter combo popup size. ( #6130 )
...
Amend a5e939214
2023-01-31 11:23:24 +01:00
ocornut
27f2dd56d6
Internals: move "%s" skip-formatting logic to ImFormatStringToTempBuffer() function, meaning Text() and all the *V() functions can also benefit from it. ( #3466 )
...
Amend 645a6e0
and 23a785a
.
2023-01-27 15:24:23 +01:00
Basil Fierz
d73e3285de
Backends: WebGU: Revert the implicit render pipeline layout generation as introduced in 83bdfef
( #6117 , #4116 , #3632 )
...
The feature was removed from WebGPU (https://github.com/gpuweb/gpuweb/issues/2470 )
2023-01-25 21:55:17 +01:00
ocornut
fc50532213
InputText: On OSX, inhibit usage of Alt key to toggle menu when active (used for work skip).
2023-01-25 21:44:30 +01:00
ocornut
5741cbae45
Internals: ImFileOpen: fixed misleading use of ImWchar (would allocate more when ImWchar=ImWchar32) + update version for previous changes namely tab bar ones.
2023-01-25 20:34:48 +01:00
AJ Weeks
f4ef420c01
InputText: Added support for Ctrl+Delete to delete up to end of word. ( #6067 )
2023-01-25 14:41:38 +01:00
ocornut
07490618ae
Misc: Tolerate zero delta-time under Emscripten. ( #6114 , #3644 )
2023-01-25 14:13:12 +01:00
Mark Reid
fe0a24f38a
Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call DefWindowProcW(). ( #5725 , #5961 , #5975 )
...
Fixes the window title from being truncated on calls to Platform_SetWindowTitle. Stops the WM_SETTEXT message that happens when calling setWindowTextW from being interpreted as ascii.
2023-01-24 21:52:07 +01:00
ocornut
739a79b1e9
ImDrawList: Added missing early-out in AddPolyline() and AddConvexPolyFilled() when color alpha is zero. Window: Avoid rendering shapes for hidden resize grips.
2023-01-24 17:30:50 +01:00
ocornut
f6db9e2f39
Menus: Fixed layout of MenuItem()/BeginMenu() when label contains a '\n'. ( #6116 )
2023-01-24 16:11:38 +01:00
ocornut
88dfd85e92
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-01-21 00:49:06 +01:00
ocornut
91667430a8
Tables: increase table columns limit from 64 to 512 using bit array allocated in contiguous memory +. ( #6094 , #5305 , #4876 , #3572 )
2023-01-21 00:41:54 +01:00
Cody Tapscott
6342275bbb
Backends: GLFW: Handle unsupported glfwGetVideoMode() for Emscripten. ( #6096 )
...
This is used to populate the monitor array, which is only a requirement for multi-viewport support (which is not supported by Emscripten anyway).
2023-01-20 17:04:55 +01:00
ocornut
3482d4eccf
Text: Fixed layouting of wrapped-text block skipping successive empty lines. ( #5720 , #5919 )
...
Regression in the bd96f6e
fix
2023-01-19 15:59:39 +01:00
ocornut
51c97a41aa
PlotHistogram, PlotLines: Passing negative sizes honor alignment like other widgets.
2023-01-18 15:13:23 +01:00
omar
82fdd7018d
Update FAQ.md
2023-01-13 17:27:44 +01:00
ocornut
1297a2be52
Text: Tweaked rendering of three-dots "..." ellipsis variant. Baking more data. ( #2775 , #4269 )
...
Ideally we're bake a single glyph but it's currently difficult to setup in our font building process.
2023-01-11 16:37:47 +01:00
ocornut
8801f02949
Text: Fix clipping of single-character "..." ellipsis when font is scaled. ( #2775
2023-01-11 15:56:33 +01:00
ocornut
482ac70a0b
Version 1.89.3 WIP
2023-01-11 15:52:30 +01:00
ocornut
d822c65317
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
2023-01-05 15:58:49 +01:00
ocornut
d7c8516a4b
Version 1.89.2
2023-01-05 15:49:29 +01:00
ocornut
e06bbe05e1
Revert most/part of "Shortcut: added Shortcut() function and ImGuiInputFlags in public API + Demo." ( #456 , #2637 )
...
This reverts commit 0949acb6e6
.
# Conflicts:
# imgui.h
2023-01-05 15:21:48 +01:00
ocornut
57a5b73a4c
InputText: fixed cursor navigation when pressing Up Arrow on the last character of a multiline buffer which doesn't end with a carriage return. ( #6000 )
...
Simplify stb_textedit_find_charpos(). Leaving that to simmer for a while before attempting an upstream PR.
2023-01-04 17:58:07 +01:00
ocornut
1f6e62a4ae
Backends: GLFW: Fixed mods state on Linux with Alt-GR text input (e.g. German keyboard layout), ( #6034 )
...
Amend 07557674
, 1ad8ad62
Ref maybe https://github.com/glfw/glfw/issues/1630
2023-01-04 15:43:41 +01:00
ocornut
9150c23c04
imgui_freetype: fixed a packing issue which in some occurrences would prevent large amount of glyphs from being packed correctly. ( #5788 , #5829 )
...
This seemingly innocuous change sursingly had very large side-effects of completly breaking packing for the test font mentioned in above issue. Not even sure why tbh. New code matches what stb_truetype's stbtt_PackBegin() does.
2023-01-04 15:22:56 +01:00
ocornut
9c1dac3ff0
Examples: DirectX10, DirectX11: try WARP software driver if hardware driver is not available. ( #5924 , #5562 )
2023-01-04 12:14:53 +01:00
ocornut
fc3815bfe5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
2023-01-03 21:06:09 +01:00
ocornut
4b39c1f654
Docs: adding Tests badge + more references to Test Engine.
2023-01-03 20:26:26 +01:00
ocornut
824baa6a4d
Docking: fixed DockSpace() with ImGuiDockNodeFlags_KeepAliveOnly marking current window as written to,. ( #6037 )
2023-01-03 14:22:07 +01:00
ocornut
42e166089a
Backends: Metal: fixed secondary viewport rendering. ( #6015 , #4821 , #2778 )
2023-01-03 12:34:47 +01:00
ocornut
6939676372
Docking: fixed DockBuilderCopyDockSpace() crashing when windows not in the remapping list are docked on the left or top side of a split. ( #6035 )
2023-01-02 17:54:50 +01:00
Martin Ejdestig
e5d51866c6
Backends; Vulkan: do not set VkDescriptorSetLayoutBinding::pImmutableSamplers, allow changing sampler. ( #6001 , #5502 , #914 )
...
Follow up to c9aef16
which removec three funtions worth of duplicate code.
2023-01-02 16:30:10 +01:00
Mikko Sivulainen
16aaf60697
Backends: OSX: fixed ImGui_ImplOSX_GetWindowSize and ConvertNSRect. ( #6009 )
2023-01-02 15:38:40 +01:00
ocornut
c191faf0ba
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2022-12-08 21:19:01 +01:00
ocornut
317b33d647
Tables: fixed matching width of synchronized tables when only some (not all) instances have a vertical scrollbar. ( #5920 )
2022-12-08 20:06:26 +01:00
ocornut
0949acb6e6
Shortcut: added Shortcut() function and ImGuiInputFlags in public API + Demo. ( #456 , #2637 )
2022-12-08 18:54:41 +01:00
ocornut
1dae7df26f
Misc: added GetItemID() in public API.
2022-12-08 18:45:04 +01:00
ocornut
d3025cde37
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-12-06 22:13:12 +01:00
ocornut
9d08506dce
Tables, Nav: frozen columns are not part of menu layer and can be crossed over. ( #5143 , #3692 )
...
Frozen rows (~header) still moving from menu to main layer based on freezing stat.e
2022-12-06 22:11:51 +01:00
ocornut
fd0b3734d3
Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and columns. ( #5143 , #4868 , #3692 )
2022-12-06 21:07:50 +01:00
ocornut
24b873a740
Internals: renaming inside ScrollToRectEx() + fixed misplaced changelog entry.
2022-12-06 18:22:59 +01:00
ocornut
3ea0fad204
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2022-12-01 20:22:27 +01:00
ocornut
844e0ae688
Fixes/amend 9825f7f
+ amend Changelog ( #4857 , #5937 )
2022-12-01 20:19:26 +01:00
ocornut
0e2a167bdb
Fonts: added a 'void* UserData' field in ImFontAtlas, as a convenience for use by applications using multiple font atlases.
...
+ fixed mislocated Changelog entries added recently.
2022-12-01 20:10:37 +01:00
ocornut
9825f7fa87
Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles. ( #4857 , #5937 )
...
Amend b0a6cd6
2022-12-01 18:40:36 +01:00
assiduous
66ad2ad539
Properly detect SSE instruction support in 32-bit MSVC build. ( #5943 )
2022-12-01 17:41:38 +01:00
ocornut
45736443be
Debug Tools: Metrics: added "Inputs" section, moved from Demo for consistency.
2022-11-30 20:14:52 +01:00
ocornut
87caf27ac4
Inputs, Scrolling: better selection of scrolling window when hovering nested windows and backend/OS is emitting dual-axis wheeling inputs. ( #3795 , #4559 )
2022-11-30 17:49:59 +01:00
ocornut
a5f3596e6c
Backends: Allegro5: use al_draw_indexed_prim() or al_draw_prim() depending on version. ( #5937 )
...
+ OSX comments (#5938 )
Amend 185b4dde
+ 50aeeff
2022-11-30 14:46:45 +01:00
ocornut
bf4c2e00c0
Docs: retroactively update 1.89 changelog/docs to clarify that strong typing ImGuiKey was technically a breaking change for users of legacy indices. ( #4921 )
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Amend 4b522e145
2022-11-29 21:36:59 +01:00
ocornut
1a497c2499
Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. ( #5923 , #456 )
2022-11-29 19:07:50 +01:00
Teselka
969af7c773
Internal: Disable debug logs macro if IMGUI_DISABLE_DEBUG_TOOLS is defined. ( #5901 )
...
+ needed to rework clipper code to avoid "The 'then' statement is equivalent to the 'else' statement." PVS Studio warning.
2022-11-28 15:44:10 +01:00
ocornut
bd96f6eac4
Text: Fixed layouting of wrapped-text block when the last source line is above the clipping region. Regression added in 1.89. ( #5720 , #5919 )
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+ Update version marker
2022-11-28 14:59:13 +01:00
ocornut
595a428baa
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
2022-11-24 21:27:15 +01:00
ocornut
a8df192df0
Version 1.89.1
2022-11-24 21:24:33 +01:00
ocornut
27c58c3946
Scrolling, Focus, Combo: fixed SetKeyboardFocusHere()/SetItemDefaultFocus()/ScrollToRectEx() during an appearing form not centering item. ( #5902 , #2812 , #4242 , #2900 )
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Amend 44f801186
and 8f495e554
2022-11-24 20:57:41 +01:00
kdchambers
233d7ad3f2
Backends: WebGPU: fixed validation error with default depth buffer settings. ( #5869 , #5914 )
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(initialize WGPUCompareFunction params to valid values)
2022-11-24 12:52:38 +01:00
ocornut
856c6314ec
Drag and Drop: fixed GetDragDropPayload() returning a non-NULL value before payload is submitted. ( #5910 , #143 )
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+ Added test "widgets_dragdrop_new_payloads" in Test Suite.
2022-11-23 17:58:14 +01:00
ocornut
c3d9f8ee7e
Layout: fixed End()/EndChild() incorrectly asserting if users manipulates cursor position inside a collapsed/culled window and IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. ( #5548 , #5911 )
2022-11-23 15:18:59 +01:00
ocornut
3a685749cb
ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left. ( #5912 )
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Amend 54fb051e5
+ Internals: added IsKeyboardKey(), IsMouseKey() helpers.
2022-11-23 15:00:50 +01:00
ocornut
16476f99fd
Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. ( #5908 )
2022-11-22 18:08:25 +01:00
ocornut
9964740a47
Viewport: Fixed collapsed windows setting ImGuiViewportFlags_NoRendererClear without making title bar color opaque.
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(thanks christopher knorr!)
2022-11-18 19:34:24 +01:00
ocornut
38cfe22b8b
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2022-11-16 17:57:05 +01:00
ocornut
5bb2874940
Version 1.89.1 WIP
2022-11-16 17:55:27 +01:00
ocornut
7bee9a8f96
Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code from accessing keys. ( #5888 , #4921 , #456 )
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Amend 4448d97
. This is more consistent with input owner design.
2022-11-16 17:53:35 +01:00
ocornut
d60985df7f
Inputs: fix moving a window or drag and dropping from capture mods. ( #5888 , #4921 , #456 )
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Amend change of SetActiveIdUsingAllKeyboardKeys() in 4448d97
which seemingly accidentally reverted the change intended by fd408c97
2022-11-16 17:41:24 +01:00
ocornut
94e850fd6f
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2022-11-15 15:40:54 +01:00
ocornut
81160fee56
Version 1.89
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+ fix warning from a582d92
2022-11-15 15:20:36 +01:00
ocornut
a582d92c31
Inputs: modulate wheel lock timer for small amount of wheeling. Slightly lower timer. ( #3795 )
2022-11-15 14:19:29 +01:00
macaba
03d3343e21
Docs: Update FAQ.md explaining how to enable hidpi for Windows app. ( #5880 )
2022-11-10 16:58:46 +01:00
Peter Nimmervoll
00b6370848
Backends: WebGPU: fixed rendering when a depth buffer is enabled. ( #5869 )
2022-11-10 16:28:44 +01:00
ocornut
d7aca168ee
Backends: SDL: Fixed drag'n drop crossing a viewport border losing mouse coordinates. ( #5710 , #5012 )
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Amend 51bbc7065
2022-11-10 16:22:34 +01:00
ocornut
7380b9816e
Scrolling: Exposed SetNextWindowScroll() in public API. ( #1526 )
2022-11-09 17:03:07 +01:00
ocornut
a571933f8b
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
2022-11-09 15:59:26 +01:00
ocornut
b8b0f9d02e
Backends: OpenGL3: Reverted use of glBufferSubData(). ( #4468 , #4504 , #3381 , #2981 , #4825 , #4832 , #5127 )
2022-11-09 15:57:54 +01:00
ocornut
4d5da74c79
Merge branch 'master' into docking
2022-11-08 20:44:04 +01:00
ocornut
4448d975d1
Inputs: added wip/internal Input Owner system. ( #456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
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- Added SetKeyOwner(), SetItemKeyOwner(), TestKeyOwner().
- Added new IsKeyXXX IsMouseXXX functions with ImGuID owner_id and flags.
- Obsoleted SetItemUsingMouseWheel(). (#2891 )
- Removed IsKeyPresseedEx() which was a recent internal addition 2022-07-08 deemed to be temporary exactly for this.
- Added ImGuiButtonFlags_NoSetKeyOwner, ImGuiButtonFlags_NoTestKeyOwner
- Added ImGuiSelectableFlags_NoSetKeyOwner.
- Added ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease for for SetKeyOwner(), SetItemKeyOwner().
- Added ImGuiInputFlags_CondXXX values for SetItemKeyOwner().
2022-11-08 18:47:36 +01:00
ocornut
849c8052b7
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2022-11-04 16:26:15 +01:00
ocornut
529cba19b0
Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. ( #5855 , #2673 , #4631 )
2022-11-04 16:06:34 +01:00
ocornut
90e9465fa5
Window: Fixed position not being clamped while auto-resizing ( #5843 )
2022-11-02 12:36:41 +01:00
ocornut
6e9dfe1de1
Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). ( #5843 )
2022-11-02 12:36:22 +01:00
Akira Maezawa
86f2af2bc7
Backends: OSX: Fixed mouse coordinate before clicking on the host window. ( #5842 )
2022-11-02 12:02:39 +01:00
cfillion
ced92d9c52
Inputs, Viewports: fix UpdateViewportsNewFrame() running before UpdateInputEvents(), leading to MouseViewport lagging by a frame on transitions. ( #5837 , #4921 )
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Will merge the swap in master.
2022-10-31 12:08:23 +01:00
Rewtio
c2694ef75e
Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. ( #5836 )
2022-10-31 11:47:05 +01:00
ocornut
a241dc7990
IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. ( #4921 )
2022-10-27 20:17:19 +02:00
ocornut
a61bbdc239
Commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79.
2022-10-26 22:22:53 +02:00
ocornut
375ae5dce4
Merge branch 'master' into docking (incl glfw use of GLFW_VERSION_COMBINED)
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Note switched from GLFW_VERSION_REVISION * 10 to GLFW_VERSION_REVISION * 1
2022-10-24 22:58:25 +02:00
ocornut
5370b46c4e
Docking: Made spacing between dock nodes not a dropping gap.
2022-10-24 20:25:42 +02:00
ocornut
9a35bfea39
Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
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Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts.
Extra comments about KeyMap and ImGuiKeys
2022-10-21 14:57:10 +02:00
ocornut
e3fa56ae05
BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu().
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+ Shallow tweaks to reduce diff of future branches. Removing early return also facilitate some changes.
2022-10-19 14:12:04 +02:00
ocornut
5ac94ad898
Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
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Amend / fix regression from 6e8e2c0
2022-10-18 16:43:38 +02:00
ocornut
ab6e48b833
Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. ( #5785 )
2022-10-18 12:21:31 +02:00
ocornut
f87e891f18
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2022-10-14 18:50:40 +02:00
ocornut
08752b372e
Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from a window which is neither a popup neither a menu used to incorrectly close and reopen the menu. ( #5775 )
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This works by moving the ClosePopupsOverWindow() in FocusWindow() in the if() block which luckily solves our problem.
In our test suite I couldn't find situation where this had side-effect others than BeginMenu() using the 'menuset_is_open' trick.
It's difficult to tell if other side-effects are possible: a window being already focused should mean it doesn't have popups overit.
Effectively this means that clicking e.g. on the BeginMenu() item to close a menu in a menu-bar now relies on BeginMenu() logic for the closure rather than FocusWindow() triggerd by button behavior.
2022-10-14 18:47:00 +02:00
ocornut
81176737f8
Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). ( #5775 )
2022-10-14 17:39:04 +02:00
ocornut
b15347cb7d
Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns output flags from having ImGuiTableColumnFlags_IsHovered set. ( #2957 )
2022-10-13 15:15:42 +02:00
ocornut
3e8d198133
Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt().
2022-10-12 23:09:09 +02:00
thedemons
5196bd15e9
Docs: Update outdated code sample ( #5766 )
2022-10-11 17:45:27 +02:00
ocornut
edf522b58a
Merge branch 'master' into docking + amends change to nullptr ( #5760 )
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui_internal.h
2022-10-11 15:59:23 +02:00
ocornut
dfa1bb0ac7
Backends: OSX: Fixed mouse inputs on flipped views. ( #5756 )
2022-10-06 14:28:14 +02:00
ocornut
cb04326b46
Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. [changes for docking] ( #5745 )
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+ TabBar: starts displaying the unsaved document marker with a frame delay to match how close button is processed, otherwise the transition would be noticeable.
2022-10-04 18:08:29 +02:00
ocornut
c7d3d22ae1
Scrolling: Mitigated issue where multi-axis mouse-wheel inputs (usually from touch pad events) are incorrectly locking scrolling in a parent window. ( #4559 , #3795 , #2604 )
2022-10-04 15:41:57 +02:00
ocornut
80a870a3e5
Scrolling: Tweak mouse-wheel locked window timer so it is shorter but also gets reset whenever scrolling again ( #2604 ) + small refactor
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Somehow interesting for (#3795 , #4559 ). sorry this will break PR for 3795 but we got the info.
2022-10-04 15:34:17 +02:00
ocornut
a588f00f7b
Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. ( #914 , #5738 ).
2022-10-04 12:02:48 +02:00
ocornut
f2a522d70d
ImDrawList: Not using alloca() anymore, lift single polygon size limits. ( #5704 , #1811 )
2022-09-30 15:58:55 +02:00
ocornut
d91211f9f2
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
2022-09-29 22:02:23 +02:00
ocornut
cc5058e5d7
IO: Filter duplicate input events during the AddXXX() calls. ( #5599 , #4921 )
2022-09-29 22:01:11 +02:00
ocornut
0749453355
Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. ( #5730 )
2022-09-29 19:51:54 +02:00
ocornut
bd2355a047
Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). ( #1207 )
2022-09-29 19:25:26 +02:00
ocornut
3532ed1621
Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. ( #5730 )
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Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck.
Expecting more subtle issues to stem from this.
Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
2022-09-29 18:44:19 +02:00
Andrew D. Zonenberg
e74a50f525
Added GetGlyphRangesGreek() helper for Greek & Coptic glyph range. ( #5676 , #5727 )
2022-09-28 17:46:20 +02:00
ocornut
0a7054c7e4
Backends: Win32: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode). ( #5725 , #1807 , #471 , #2815 , #1060 )
2022-09-28 17:04:42 +02:00
ocornut
a229a7f39f
Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. ( #5725 )
2022-09-28 16:57:18 +02:00
ocornut
e0330c1696
Fonts, Text: Fixed wrapped-text not doing a fast-forward on lines above the clipping region. ( #5720 )
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which would result in an abnormal number of vertices created.
2022-09-28 14:58:41 +02:00
ocornut
5c4426c5b8
Demo: Fixed Log & Console from losing scrolling position with Auto-Scroll when child is clipped. ( #5721 )
2022-09-28 12:22:44 +02:00
ocornut
12c0246890
Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. ( #255 )
2022-09-28 12:08:21 +02:00
ocornut
04316bd223
ColorEdit3: fixed id collision leading to an assertion. ( #5707 )
2022-09-26 16:32:09 +02:00
ocornut
8f434874c0
Docking: Fixed incorrect focus highlight on docking node when focusing a menu. ( #5702 )
2022-09-26 15:56:54 +02:00
ocornut
6fd2ee9416
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdl.cpp
# imgui_demo.cpp
2022-09-26 14:57:34 +02:00
ocornut
51bbc70652
Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. ( #5710 )
2022-09-26 14:49:02 +02:00
ocornut
1dc7d0e633
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2022-09-26 11:08:49 +02:00
ocornut
83a0030c0a
Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. ( #456 )
2022-09-26 10:43:26 +02:00
ocornut
fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. ( #4921 , #456 )
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Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
2022-09-26 10:43:26 +02:00
ocornut
85f327d8d3
InputText: added ImGuiInputTextFlags_EscapeClearsAll ( #5688 )
2022-09-21 16:23:44 +02:00
ocornut
60ab8a94a7
InputText: fixed minor one-frame selection glitch when reverting with Escape + disable cursor rendering on revert frame. ( #3008 )
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Amend bdbb2b21
, 83efdcec
2022-09-20 15:46:32 +02:00
ocornut
4b522e145c
Experiment: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. ( #4921 , #4537 )
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May affect binding generators.
2022-09-20 12:42:29 +02:00
ocornut
5c8041b4d7
Update gif in README + font names in examples
2022-09-19 17:45:05 +02:00
ocornut
2736af6b61
Minor optimization of ImFontAtlasBuildMultiplyRectAlpha8() + README tweaks.
2022-09-19 16:59:46 +02:00
Marc Auberer
efe4a3722d
Fix typo ( #5691 )
2022-09-19 15:59:58 +02:00
ocornut
3af9ac320d
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2022-09-17 00:25:42 +02:00
ocornut
440f257688
Popups & Modals: fixed nested Begin() being erroneously input-inhibited. (useful for e.g. #718 , #4461 and probably other things)
2022-09-16 22:08:11 +02:00
tocic
2b1d8e3eaf
Fix more typos in sources and docs ( #5681 )
2022-09-14 20:36:45 +02:00
omar
673df61914
More compact README
2022-09-14 19:05:41 +02:00
omar
e8178bf8a4
Update README.md
2022-09-14 12:14:37 +02:00
Javier Marín
a0e1591ac2
Fix more typos ( #5679 )
2022-09-13 11:23:49 +02:00
ocornut
091445a4a9
Examples: added all SDL examples to VS solution.
2022-09-13 10:46:30 +02:00
ocornut
513c1ba996
Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)' ( #1057 )
...
Followup to e605f2179
2022-09-12 16:00:19 +02:00
ocornut
64b88da21b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2022-09-09 20:48:57 +02:00
ocornut
caf4b7f1e6
Backends: SDL: Fixed building backend under non-OSX Apple targets (e.g. iPhone). ( #5665 )
2022-09-09 16:45:16 +02:00
ocornut
3e6f948851
Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. ( #5572 )
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Also fixed SetNextItemWidth(0.0f) not being consistent with tabs. (#5262 )
2022-09-07 12:42:42 +02:00
ocornut
b137f31b8c
Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug + over redistribution. ( #5652 )
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Amend c4b91017
2022-09-07 12:22:49 +02:00
ocornut
2171375f93
InputText: clarified that callbacks cannot modify buffer when using the ReadOnly flag.
2022-09-06 14:33:02 +02:00
tocic
9e7c0f985f
Fix typos in docs ( #5649 )
2022-09-06 11:46:23 +02:00
Constantine Tarasenkov
b87e58fab3
ImGui::InputText: added support for shift+click style selection. ( #5619 )
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(Amend, force-push: sorry wrong edit by omar)
2022-09-05 18:27:58 +02:00
ocornut
9e1ccf8fab
Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): ( #3361 )
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- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4() with signature ending with (..., float power = 1.0f)
- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4() with signatures ending with (..., float power = 1.0f)
- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool)
2022-09-05 14:38:00 +02:00
ocornut
aceab9a877
Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. ( #5548 )
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This incorrect pattern has been mentioned or suggested in: #4510 , #3355 , #1760 , #1490 , #4152 , #150
# Conflicts:
# imgui.cpp
2022-09-02 16:38:40 +02:00
ocornut
edcd5b113e
Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. ( #5548 )
...
This incorrect pattern has been mentioned or suggested in: #4510 , #3355 , #1760 , #1490 , #4152 , #150
2022-09-02 16:37:35 +02:00
ocornut
bc2002ab92
Merge branch 'master' into docking
2022-09-01 20:54:37 +02:00
scorpion-26
5867a43dc8
Backends: GLFW: Honor GLFW_CURSOR_DISABLED by not setting mouse position. ( #5625 )
2022-09-01 20:50:08 +02:00
ocornut
9445776d61
Nav: Fixed an issue opening a menu with Right key from a non-menu window.
2022-09-01 20:42:10 +02:00
ocornut
03fc9a0b17
Menus: Fixed gaps in closing logic. ( #5614 )
...
The _MenuBar test introduced in c2cb2a69
doesn't appear to be meaningful.
2022-09-01 20:42:07 +02:00
Rokas Kupstys
b3ea01d86f
Menus: Fix sub-menu inhibition stopping working in some cases. (Amend WIP) ( #2517 , #5614 , noticed in #5546 )
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Amend bda2cde6
Fixes the case where following menu hover sequence results in incorrect RestoreNavWindow (previously SourceWindow) pointing to opened sub-menu:
1. Hover "Menu -> Options" - Open ##Menu_01 window
2. Hover "Menu -> Colors" - SourceWindow incorrectly points to ##Menu_01 window
2022-09-01 17:02:46 +02:00
ocornut
2569c64740
Demo: Improved "Constrained-resizing window" example, more clearly showcase aspect-ratio. ( #5627 , #5618 )
2022-09-01 11:13:39 +02:00
ocornut
7f25143972
Better error reporting for PopStyleColor()/PopStyleVar() + easier to recover. ( #1651 )
2022-09-01 10:54:00 +02:00
ocornut
e13913ed57
IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. ( #1485 )
...
IsItemHovered() can't have a non-zero default, but higher-level tooltip helpers may enable a different default later.
2022-08-24 21:32:13 +02:00