the float variant was always shadowed by the int version as
Rect2d is implicitly convertible to Rect.
This swaps things which is fine, as the vector of boxes was always
copied and the computation was done in double.
* feature: Add video capture bitrate read-only property for FFMPEG backend
* test: For WIN32 property should be either expected or 0.
Added `IsOneOf` helper function, enabled only for _WIN32.
dnn(darknet-importer): add grouped convolutions, sigmoid, swish, scale_channels
* update darknet importer to support enetb0-yolo
* remove dropout (pr16438) and fix formatting
* add test for scale_channels
* disable batch testing for scale channels
* do not set LayerParams::name
* merge all activations into setActivation
* Add Tengine support .
* Modify printf to CV_LOG_WARNING
* a few minor fixes in the code
* Renew Tengine version
* Add header file for CV_LOG_WARNING
* Add #ifdef HAVE_TENGINE in tengine_graph_convolution.cpp
* remove trailing whitespace
* Remove trailing whitespace
* Modify for compile problem
* Modify some code style error
* remove whitespace
* Move some code style problem
* test
* add ios limit and build problem
* Modified as alalek suggested
* Add cmake 2.8 support
* modify cmake 3.5.1 problem
* test and set BUILD_ANDROID_PROJECTS OFF
* remove some compile error
* remove some extra code in tengine
* close test.
* Test again
* disable android.
* delete ndk version judgement
* Remove setenv() call . and add License information
* Set tengine default OFF. Close test .
Co-authored-by: Vadim Pisarevsky <vadim.pisarevsky@gmail.com>
Lets the user choose the maximum number of iterations the robust
estimator runs for, similary to findHomography. This can significantly
improve performance (at a computational cost).
The hard-coded string value "Mat" was used in the two format strings for vector_mat and vector_mat_template, preventing UMat arguments to functions that have these types from working correctly. as noted in #12231.
* Vectorize calculating integral for line for single and multiple channels
* Single vector processing for 4-channels - 25-30% faster
* Single vector processing for 4-channels - 25-30% faster
* Fixed AVX512 code for 4 channels
* Disable 3 channel 8UC1 to 32S for SSE2 and SSE3 (slower). Use new version of 8UC1 to 64F for AVX512.
fixed the ordering of contour convex hull points
* partially fixed the issue #4539
* fixed warnings and test failures
* fixed integer overflow (issue #14521)
* added comment to force buildbot to re-run
* extended the test for the issue 4539. Check the expected behaviour on the original contour as well
* added comment; fixed typo, renamed another variable for a little better clarity
* added yet another part to the test for issue #4539, where we run convexHull and convexityDetects on the original contour, without any manipulations. the rest of the test stays the same
* fixed several problems when running tests on Mac:
* OCL_pyrUp
* OCL_flip
* some basic UMat tests
* histogram badarg test (out of range access)
* retained the storepix fix in ocl_flip only for 16U/16S datatype, where the OpenCL compiler on Mac generates incorrect code
* moved deletion of ACCESS_FAST flag to non-SVM branch (where SVM is shared virtual memory (in OpenCL 2.x), not support vector machine)
* force OpenCL to use read/write for GPU<=>CPU memory transfers on machines with discrete video only on Macs. On Windows/Linux the drivers are seemingly smart enough to implement map/unmap properly (and maybe more efficiently than explicit read/write)
fixed cv::moveWindow() on mac
* fixed cv::moveWindow() on mac (issue #16343). Thanks to cwreynolds and saskatchewancatch for the help!
* fixed warnings about _x0 and _y0
* fixed warnings about _x0 and _y0
* Fix NN resize with dimentions > 4
* add test check for nn resize with channels > 4
* Change types from float to double
* Del unnecessary test file. Move nn test to test_imgwarp. Add 5 channels test only.
Fix compilation errors on GLES platforms
* Do not include glx.h when using GLES
GL/glx.h is included on all LINUX plattforms, which is wrong
for a number of reasons:
- GL_PERSPECTIVE_CORRECTION_HINT is defined in GL/gl.h, so we
want gl.h not glx.h, the latter just includes the former
- GL/gl.h is a Desktop GL header, and should not be included
on GLES plattforms
- GL/gl.h is already included via QtOpenGL ->
QtGui/qopengl.h on desktop plattforms
This fixes a problem when Qt is compiled with GLES, which
is often done on ARM platforms where desktop GL is not or
only poorly supported (e.g. slow due to emulation).
Fixes part of #9171.
* Only set GL_PERSPECTIVE_CORRECTION_HINT when GL version defines it
GL_PERSPECTIVE_CORRECTION_HINT does not exist in GLES 2.0/3.x,
and has been deprecated in OpenGL 3.0 core profiles.
Fixes part of #9171.
This is a correction of the previously missleading documentation and a warning related to a common calibration failure described in issue 15992
* corrected incorrect description of failed calibration state.
see issue 15992
* calib3d: apply suggestions from code review by catree
QR-Code detector : multiple detection
* change in qr-codes detection
* change in qr-codes detection
* change in test
* change in test
* add multiple detection
* multiple detection
* multiple detect
* add parallel implementation
* add functional for performance tests
* change in test
* add perftest
* returned implementation for 1 qr-code, added support for vector<Mat> and vector<vector<Point2f>> in MultipleDetectAndDecode
* deleted all lambda expressions
* changing in triangle sort
* fixed warnings
* fixed errors
* add java and python tests
* change in java tests
* change in java and python tests
* change in perf test
* change in qrcode.cpp
* add spaces
* change in qrcode.cpp
* change in qrcode.cpp
* change in qrcode.cpp
* change in java tests
* change in java tests
* solved problems
* solved problems
* change in java and python tests
* change in python tests
* change in python tests
* change in python tests
* change in methods name
* deleted sample qrcode_multi, change in qrcode.cpp
* change in perf tests
* change in objdetect.hpp
* deleted code duplication in sample qrcode.cpp
* returned spaces
* added spaces
* deleted draw function
* change in qrcode.cpp
* change in qrcode.cpp
* deleted all draw functions
* objdetect(QR): extractVerticalLines
* objdetect(QR): whitespaces
* objdetect(QR): simplify operations, avoid duplicated code
* change in interface, additional checks in java and python tests, added new key in sample for saving original image from camera
* fix warnings and errors in python test
* fix
* write in file with space key
* solved error with empty mat check in python test
* correct path to test image
* deleted spaces
* solved error with check empty mat in python tests
* added check of empty vector of points
* samples: rework qrcode.cpp
* objdetect(QR): fix API, input parameters must be first
* objdetect(QR): test/fix points layout
* Reduce LLC loads, stores and multiplies on MulTransposed - 8% faster on VSX
* Add is_same method so c++11 is not required
* Remove trailing whitespaces.
* Change is_same to DataType depth check
Added type check for solvePnPGeneric | Issue: #16049
* Added type check
* Added checks before type fix
* Tests for 16049
* calib3d: update solvePnP regression check (16049)
Vectorize minMaxIdx functions
* Updated documentation and intrinsic tests for v_reduce
* Add other files back in from the forced push
* Prevent an constant overflow with v_reduce for int8 type
* Another alternative to fix constant overflow warning.
* Fix another compiler warning.
* Update comments and change comparison form to be consistent with other vectorized loops.
* Change return type of v_reduce_min & max for v_uint8 and v_uint16 to be same as lane type.
* Cast v_reduce functions to int to avoid overflow. Reduce number of parameters in MINMAXIDX_REDUCE macro.
* Restore cast type for v_reduce_min & max to LaneType
Fix implicit conversion from array to scalar in python bindings
* Fix wrong conversion behavior for primitive types
- Introduce ArgTypeInfo namedtuple instead of plain tuple.
If strict conversion parameter for type is set to true, it is
handled like object argument in PyArg_ParseTupleAndKeywords and
converted to concrete type with the appropriate pyopencv_to function
call.
- Remove deadcode and unused variables.
- Fix implicit conversion from numpy array with 1 element to scalar
- Fix narrowing conversion to size_t type.
* Fix wrong conversion behavior for primitive types
- Introduce ArgTypeInfo namedtuple instead of plain tuple.
If strict conversion parameter for type is set to true, it is
handled like object argument in PyArg_ParseTupleAndKeywords and
converted to concrete type with the appropriate pyopencv_to function
call.
- Remove deadcode and unused variables.
- Fix implicit conversion from numpy array with 1 element to scalar
- Fix narrowing conversion to size_t type.·
- Enable tests with wrong conversion behavior
- Restrict passing None as value
- Restrict bool to integer/floating types conversion
* Add PyIntType support for Python 2
* Remove possible narrowing conversion of size_t
* Bindings conversion update
- Remove unused macro
- Add better conversion for types to numpy types descriptors
- Add argument name to fail messages
- NoneType treated as a valid argument. Better handling will be added
as a standalone patch
* Add descriptor specialization for size_t
* Add check for signed to unsigned integer conversion safety
- If signed integer is positive it can be safely converted
to unsigned
- Add check for plain python 2 objects
- Add check for numpy scalars
- Add simple type_traits implementation for better code style
* Resolve type "overflow" false negative in safe casting check
- Move type_traits to separate header
* Add copyright message to type_traits.hpp
* Limit conversion scope for integral numpy types
- Made canBeSafelyCasted specialized only for size_t, so
type_traits header became unused and was removed.
- Added clarification about descriptor pointer
Add lightweight IE hardware targets checks
nGraph: Concat with paddings
Enable more nGraph tests
Restore FP32->FP16 for GPU plugin of IE
try to fix buildbot
Use lightweight IE targets check only starts from R4
- some of `icvCvt_BGR*` functions have R with B channels
swapped what leads to the wrong conversion
- renames misleading `rgb` variable name to `bgr`
- swap back the conversion coefficients, `cB` should be the first
Signed-off-by: Janusz Lisiecki <jlisiecki@nvidia.com>
Actually, we can do this in constant time. xofs always
contains same or increasing offset values. We can instead
find the most extreme value used and never attempt to load it.
Similarly, we can note for all dx >= 0 and dx < (dwidth - cn)
where xofs[dx] + cn < xofs[dwidth-cn] implies dx < (dwidth - cn).
Thus, we can use this to control our loop termination optimally.
This fixes#16137 with little or no performance impact. I have
also added a debug check as a sanity check.