Support XCFramework builds, Catalyst
* Early work on xcframework support
* Improve legibility
* Somehow this works
* Specify ABIs in a place where they won't get erased
If you pass in the C/CXX flags from the Python script, they won't be respected. By doing it in the actual toolchain, the options are respected and Catalyst successfully links.
* Clean up and push updates
* Actually use Catalyst ABI
Needed to specify EXE linker flags to get compiler tests to link to the Catalyst ABIs.
* Clean up
* Revert changes to common toolchain that don't matter
* Try some things
* Support Catalyst build in OSX scripts
* Remove unnecessary iOS reference to AssetsLibrary framework
* Getting closer
* Try some things, port to Python 3
* Some additional fixes
* Point Cmake Plist gen to osx directory for Catalyst targets
* Remove dynamic lib references for Catalyst, copy iOS instead of macos
* Add flag for building only specified archs, remove iOS catalyst refs
* Add build-xcframework.sh
* Update build-xcframework.sh
* Add presumptive Apple Silicon support
* Add arm64 iphonesimulator target
* Fix xcframework build
* Working on arm64 iOS simulator
* Support 2.7 (replace run with check_output)
* Correctly check output of uname_m against arch
* Clean up
* Use lipo for intermediate frameworks, add python script
Remove unneeded __init__.py
* Simplify python xcframework build script
* Add --only-64-bit flag
* Add --framework-name flag
* Document
* Commit to f-strings, improve console output
* Add i386 to iphonesimulator platform in xcframework generator
* Enable objc for non-Catalyst frameworks
* Fix xcframework builder for paths with spaces
* Use arch when specifying Catalyst build platform in build command
* Fix incorrect settings for framework_name argparse configuration
* Prefer underscores instead of hyphens in new flags
* Move Catalyst flags to where they'll actually get used
* Use --without=objc on Catalyst target for now
* Remove get_or_create_folder and simplify logic
* Remove unused import
* Tighten up help text
* Document
* Move common functions into cv_build_utils
* Improve documentation
* Remove old build script
* Add readme
* Check for required CMake and Xcode versions
* Clean up TODOs and re-enable `copy_samples()`
Remove TODO
Fixup
* Add missing print_function import
* Clarify CMake dependency documentation
* Revert python2 change in gen_objc
* Remove unnecessary builtins imports
* Remove trailing whitespace
* Avoid building Catalyst unless specified
This makes Catalyst support a non-breaking change, though defaults should be specified when a breaking change is possible.
* Prevent lipoing for the same archs on different platforms before build
* Rename build-xcframework.py to build_xcframework.py
* Check for duplicate archs more carefully
* Prevent sample copying error when directory already exists
This can happen when building multiple architectures for the same platform.
* Simplify code for checking for default archs
* Improve build_xcframework.py header text
* Correctly resolve Python script paths
* Parse only known args in ios/osx build_framework.py
* Pass through uncaptured args in build_xcframework to osx/ios build
* Fix typo
* Fix typo
* Fix unparameterized build path for intermediate frameworks
* Fix dyanmic info.plist path for catalyst
* Fix utf-8 Python 3 issue
* Add dynamic flag to osx script
* Rename platform to platforms, remove armv7s and i386
* Fix creation of dynamic framework on maccatalyst and macos
* Update platforms/apple/readme.md
* Add `macos_archs` flag and deprecate `archs` flag
* Allow specification of archs when generating xcframework from terminal
* Change xcframework platform argument names to match archs flag names
* Remove platforms as a concept and shadow archs flags from ios/osx .py
* Improve documentation
* Fix building of objc module on Catalyst, excluding Swift
* Clean up build folder logic a bit
* Fix framework_name flag
* Drop passthrough_args, use unknown_args instead
* minor: coding style changes
Co-authored-by: Chris Ballinger <cballinger@rightpoint.com>
* G-API: Introduce ONNX backend for Inference
- Basic operations are implemented (Infer, -ROI, -List, -List2);
- Implemented automatic preprocessing for ONNX models;
- Test suite is extended with `OPENCV_GAPI_ONNX_MODEL_PATH` env for test data
(test data is an ONNX Model Zoo repo snapshot);
- Fixed kernel lookup logic in core G-API:
- Lookup NN kernels not in the default package, but in the associated
backend's aux package. Now two NN backends can work in the same graph.
- Added Infer SSD demo and a combined ONNX/IE demo;
* G-API/ONNX: Fix some of CMake issues
Co-authored-by: Pashchenkov, Maxim <maxim.pashchenkov@intel.com>
changed OpenCV license from BSD to Apache 2 license
* as discussed and announced earlier, changed OpenCV license from BSD to Apache 2. Many files still contain old-style copyrights though
* changed wording a bit; preserve the original OpenCV BSD license
- Added cross compile cmake file for target riscv64-clang
- Extended cmake for RISC-V and added instruction checks
- Created intrin_rvv.hpp with C++ version universal intrinsics
Fix cuda11
* use cudnn_version.h to detect version when it is available
* remove nppi from CUDA11
* use ocv_list_filterout
* dnn(cuda): temporary disable CUDNN 8.0
Objc binding
* Initial work on Objective-C wrapper
* Objective-C generator script; update manually generated wrappers
* Add Mat tests
* Core Tests
* Imgproc wrapper generation and tests
* Fixes for Imgcodecs wrapper
* Miscellaneous fixes. Swift build support
* Objective-C wrapper build/install
* Add Swift wrappers for videoio/objdetect/feature2d
* Framework build;iOS support
* Fix toArray functions;Use enum types whenever possible
* Use enum types where possible;prepare test build
* Update test
* Add test runner scripts for iOS and macOS
* Add test scripts and samples
* Build fixes
* Fix build (cmake 3.17.x compatibility)
* Fix warnings
* Fix enum name conflicting handling
* Add support for document generation with Jazzy
* Swift/Native fast accessor functions
* Add Objective-C wrapper for calib3d, dnn, ml, photo and video modules
* Remove IntOut/FloatOut/DoubleOut classes
* Fix iOS default test platform value
* Fix samples
* Revert default framework name to opencv2
* Add converter util functions
* Fix failing test
* Fix whitespace
* Add handling for deprecated methods;fix warnings;define __OPENCV_BUILD
* Suppress cmake warnings
* Reduce severity of "jazzy not found" log message
* Fix incorrect #include of compatibility header in ios.h
* Use explicit returns in subscript/get implementation
* Reduce minimum required cmake version to 3.15 for Objective-C/Swift binding
The legacy `includedir` was removed in 4.0 (https://github.com/opencv/opencv/pull/12477) but it was not removed from the `.pc` file.
This causes issues when trying to link against OpenCV using pkg-config in CMake.
* Update OpenCVFindVA_INTEL.cmake
When set env VA_INTEL_IOCL_ROOT, "if($ENV{VA_INTEL_IOCL_ROOT})" don't work.
My modification as follow.
- if($ENV{VA_INTEL_IOCL_ROOT})
+ if(DEFINED ENV{VA_INTEL_IOCL_ROOT})
Refer: https://cmake.org/cmake/help/latest/variable/ENV.html
* based on merge comment, update code
Jpeg2000 OpenJPEG port
* OpenJPEG based JPEG2000 decoder implementation
Currently, the following input color spaces and depth conversions are
supported:
- 8 bit -> 8 bit
- 16 bit -> 16 bit (IMREAD_UNCHANGED, IMREAD_ANYDEPTH)
- RGB(a) -> BGR
- RGBA -> BGRA (IMREAD_UNCHANGED)
- Y(a) -> Y(a) (IMREAD_ANYCOLOR, IMREAD_GRAY, IMREAD_UNCHANGED))
- YCC -> Y (IMREAD_GRAY)
* Check for OpenJPEG availability
This enables OpenJPEG based JPEG2000 imread support by default, which
can be disabled by -DWITH_OPENJPEG=OFF. In case OpenJPEG is enabled
and found, any checks for Jasper are skipped.
* Implement precision downscaling for precision > 8 without IMREAD_UNCHANGED
With IMREAD_UNCHANGED, values are kept from the input image, without it
components are downscaled to CV_8U range.
* Enable Jpeg2K tests when OpenJPEG is available
* Add support for some more color conversions
Support IMREAD_GRAY when input color space is RGB or unspecified.
Support YUV input color space for BGR output.
* fix: problems with unmanaged memory
* fix: CMake warning - HAVE_OPENJPEG is undefined
Removed trailing whitespaces
* fix: CMake find_package OpenJPEG add minimal version
* Basic JPEG2K encoder
Images with depth CV_8U and CV_16U are supported, with 1 to 4 channels.
* feature: Improved code for OpenJPEG2000 encoder/decoder
- Removed code duplication
- Added error handlers
- Extracted functions
* feature: Update conversion openjpeg array from/to Mat
* feature: Extend ChannelsIterator to fulfill RandomAccessIterator named requirements
- Removed channels split in copyFromMatImpl. With ChannelsIterator no allocations are performed.
- Split whole loop into 2 parts in copyToMat -> where std::copy and std::transforms are called.
* fix: Applied review comments.
- Changed `nullptr` in CV_LOG* functions to `NULL`
- Added `falls through` comment in decoder color space `switch`
- Added warning about unsupported parameters for the encoder
* feature: Added decode from in-memory buffers.
Co-authored-by: Vadim Levin <vadim.levin@xperience.ai>
* Add android support for tengine
* modify tengine download use commit id
* Del some invalid log in Tengine
* Test. default enable tengine
* ndk version judegment
* Close test . set Tengine default OFF
* Logic problem
* test .Android NDK judgement .
* Cmake error modify.
* cmake: cleanup tengine scripts
* cmake: use tengine target name
* cmake: disable testing of BUILD_ANDROID_PROJECTS=OFF
* Close test .
* Add Tengine support .
* Modify printf to CV_LOG_WARNING
* a few minor fixes in the code
* Renew Tengine version
* Add header file for CV_LOG_WARNING
* Add #ifdef HAVE_TENGINE in tengine_graph_convolution.cpp
* remove trailing whitespace
* Remove trailing whitespace
* Modify for compile problem
* Modify some code style error
* remove whitespace
* Move some code style problem
* test
* add ios limit and build problem
* Modified as alalek suggested
* Add cmake 2.8 support
* modify cmake 3.5.1 problem
* test and set BUILD_ANDROID_PROJECTS OFF
* remove some compile error
* remove some extra code in tengine
* close test.
* Test again
* disable android.
* delete ndk version judgement
* Remove setenv() call . and add License information
* Set tengine default OFF. Close test .
Co-authored-by: Vadim Pisarevsky <vadim.pisarevsky@gmail.com>
* cmake: allow customization of CMAKE_CXX_STANDARD value
* cmake: extra skip flag OPENCV_SKIP_CMAKE_CXX_STANDARD
* cmake: dump CMAKE_CXX_STANDARD value
- compiler option is missing in dumped flags
- renamed Cascade Lake AVX512_CEL => AVX512_CLX (align with Intel SDE tool)
- fixed CLX instruction sets (no IFMA/VBMI)
- added flag to bypass CPU baseline check: OPENCV_SKIP_CPU_BASELINE_CHECK
* Added MSA implementations for mips platforms. Intrinsics for MSA and build scripts for MIPS platforms are added.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Removed some unused code in mips.toolchain.cmake.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Added comments for mips toolchain configuration and disabled compiling warnings for libpng.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Fixed the build error of unsupported opcode 'pause' when mips isa_rev is less than 2.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* 1. Removed FP16 related item in MSA option defines in OpenCVCompilerOptimizations.cmake.
2. Use CV_CPU_COMPILE_MSA instead of __mips_msa for MSA feature check in cv_cpu_dispatch.h.
3. Removed hasSIMD128() in intrin_msa.hpp.
4. Define CPU_MSA as 150.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* 1. Removed unnecessary CV_SIMD128_64F guarding in intrin_msa.hpp.
2. Removed unnecessary CV_MSA related code block in dotProd_8u().
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* 1. Defined CPU_MSA_FLAGS_ON as "-mmsa".
2. Removed CV_SIMD128_64F guardings in intrin_msa.hpp.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Removed unused msa_mlal_u16() and msa_mlal_s16 from msa_macros.h.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* add -Wno-psabi when using GCC 6
* add -Wundef for CUDA 10
* add -Wdeprecated-declarations when using GCC 7
* add -Wstrict-aliasing and -Wtautological-compare for GCC 7
* replace cudaThreadSynchronize with cudaDeviceSynchronize
- builds with CMAKE_SKIP_RPATH=ON should properly find project .so files from <build>/lib directory
- $ORIGIN doesn't work properly in cross-compilation mode
In case OPENCV_INCLUDE_INSTALL_PATH is absolute (i.e. starts with a "/"),
the path ends up with a double "/".
While this is mostly equivalent to a single slash, it may have a nasty
side effect when:
- OpenCV_INSTALL_PATH is empty
- OPENCV_INCLUDE_INSTALL_PATH is "/usr/include"
- the calling build script uses "-isystem" to specify the path to the
headers of dependencies (to avoid warnings)
Specifying "-isystem /usr/include" breaks the path ordering, and GCC can
no longer find its "stdlib.h", thus CMake filters such statements.
Unfortunately it fails to do so when using "//usr/include".
It is perfectly possible to compile ARM binaries on Aarch64. Generalize
the code to no only swap X86 with X86_64, but also ARM and AARCH64.
Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
* core: improve AVX512 infrastructure by adding more CPU features groups
* cmake: use groups for AVX512 optimization flags
* core: remove gap in CPU flags enumeration
* cmake: restore default CPU_DISPATCH
Adds IMPORTED for the TBB::tbb alias target as otherwise cmake produces
the following error:
CMake Error: install(EXPORT "OpenCVModules" ...) includes target "opencv_core" which requires target "tbb" that is not in the export set.
This problem occurs with the defaults used by homebrew on macOS, which
compiles both static and shared versions of TBB and OpenCV.
* Add CUDA support for D3D11 interop. #13888
color_detail.hpp: fixed build error : dynamic initialization is not supported for a __constant__ variable.
directx.cpp: Add CUDA support(cl_nv_d3d11_sharing) for D3D11 interop. #13888
Update directx.cpp
Format adjustment.
Update directx.cpp
fix error.
Update directx.cpp
Format adjustment
Update directx.cpp
fix trailing whitespace.
fix format errors
convert indentation to spaces .
Trim trailing whitespace.
Add information about source of cl_d3d11_ext.h
Avoid unrelated changes.
Increase compile-time conditional judgment.
Increase the judgment of whether the OCL device has the required extensions at compile time.
Add compilation option `HAVE_CLNVEXT`.Check CL support in runtime.
Check result of `clGetExtensionFunctionAddressForPlatform` for KHR is invalid.It always can get the address(from OpenCL.dll),So I check NV support(from nvopencl64.dll) before KHR when `HAVE_CLNVEXT` is enabled.
Delete cl_d3d11_ext.h
Modified parameter list
fix "cannot open include file: 'CL/cl_d3d11_ext.h'"
remove not referenced var
fix C2143: syntax error
Improve compile-time judgment.
dlrectx.cpp Modify the detection order.
initializeContextFromD3D11Device:
```
// try with NV(Need to check it first)
// try with KHR
```
fix warnig C4100
Revert "fix warnig C4100"
This reverts commit 76e5becb67780071d0cbde61cc4f5f807ad7c5ac.
fix warning C4100
fix warning C4505
Format alignment
Format adjustment and automatically detect header files.
Automatically detect header files when users are not configured or configuration errors occur.
avoid unrelated changes.
Update .cmake
Update .cmake
* fix build errors
* fix warning:defined but not used
* Revert "fix warning:defined but not used"
This reverts commit 7ab3537cd0.
* fix warning:defined but not used
* fix build error for mac
* fix build error for win
* optimizing branch judgment
* Revert "optimizing branch judgment"
This reverts commit 88b72b870e.
* fix warning C4702: unreachable code
* remove unused code
* Fix problems that may lead to undefined behavior
* Add status check
* fix error C2664,C2665 : cannot convert argument
* Format adjustment
VSCODE will automatically format the indentation to 4 spaces in some situation.
* fix error C2440
* fix error C2440
* add cl_d3d11_ext.h
* Format adjustment
* remove unnecessary checks
The Android NDK 16b has a bug that sets the ANDROID_NDK_REVISION
variable incorrectly, generating an unexpected line break in the
middle of the string. This breaks the build as the generated
version_string.inc presents an invalid C string.
Remove leading and trailing line breaks, warns for line breaks in the
middle of 'msg' and escape them before appending to
OPENCV_BUILD_INFO_STR.
- allow cmake to check sanity of vsx aligned ld/st
- force universal intrinsics v_load_aligned/v_store_aligned
to failback to unaligned ld/st if cmake runtime vsx aligned test fail
* Enabled -Wnarrowing warning
* Fixed type narrowing issues
* Cast python constants
* Use long long for python constants
* Use int for python constants with fallback to long
* Update cv2.cpp
- add infrastructure support for Power9/VSX3
- fix missing VSX flags on GCC4.9 and CLANG4(#13210, #13222)
- fix disable VSX optimzation on GCC by using flag ENABLE_VSX
- flag ENABLE_VSX is deprecated now, use CPU_BASELINE, CPU_DISPATCH instead
- add VSX3 to arithmetic dispatchable flags
cap_libv4l depends on an external library (libv4l) yet is still larger
(1966 loc vs 1822 loc).
It was initially introduced copy pasting cap_v4l in order to offload
various color conversions to libv4l.
However nowadays we handle most of the needed color conversions inside
OpenCV. Our own implementation is better tested and (probably) also
better performing. (as it can optionally leverage IPP/ OpenCL)
Currently cap_v4l is better maintained and generally the code is in
better shape. There is however an API
difference in getting unconverted frames:
* on cap_libv4l one need to set `CV_CAP_MODE_GRAY=1` or
`CV_CAP_MODE_YUYV=1`
* on cap_v4l one needs to set `CV_CAP_PROP_CONVERT_RGB=0`
the latter is more flexible though as it also allows accessing undecoded
JPEG images.
fixes#4563
* dnn: Add a Vulkan based backend
This commit adds a new backend "DNN_BACKEND_VKCOM" and a
new target "DNN_TARGET_VULKAN". VKCOM means vulkan based
computation library.
This backend uses Vulkan API and SPIR-V shaders to do
the inference computation for layers. The layer types
that implemented in DNN_BACKEND_VKCOM include:
Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling,
AvePooling, Permute
This is just a beginning work for Vulkan in OpenCV DNN,
more layer types will be supported and performance
tuning is on the way.
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK
In order to build dnn with Vulkan support, need installing
Vulkan SDK and setting environment variable "VULKAN_SDK" and
add "-DWITH_VULKAN=ON" to cmake command.
You can download Vulkan SDK from:
https://vulkan.lunarg.com/sdk/home#linux
For how to install, see
https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.htmlhttps://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.htmlhttps://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html
respectively for linux, windows and mac.
To run the vulkan backend, also need installing mesa driver.
On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers'
To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*'
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: dynamically load Vulkan runtime
No compile-time dependency on Vulkan library.
If Vulkan runtime is unavailable, fallback to CPU path.
Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your
own vulkan runtime library.
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders
The SPIR-V shaders are in format of text-based 32-bit hexadecimal
numbers, and inserted into .cpp files as unsigned int32 array.
* dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes
Vulkan header files are copied from
https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan
to 3rdparty/include
Fix the Copyright declaration issue.
Refine OpenCVDetectVulkan.cmake
* dnn/Vulkan: Add vulkan backend tests into existing ones.
Also fixed some test failures.
- Don't use bool variable as uniform for shader
- Fix dispathed group number beyond max issue
- Bypass "group > 1" convolution. This should be support in future.
* dnn/Vulkan: Fix multiple initialization in one thread.