ocornut
8fe6b31952
MultiSelect: (Breaking) Removed RangeSrcPassedBy in favor of favoring user to call IncludeByIndex(RangeSrcItem) which is easier/simpler to honor.
...
Especially as recent changes made it required to also update RangeSrcPassedBy after last clipper Step.
Should now be simpler.
2024-07-18 18:19:15 +02:00
ocornut
c9eb3714e8
MultiSelect: move HasSelectionData to ImGuiItemFlags to facilitate copying around in standardized fieds.
...
Required/motivated to simplify support for ImGuiTreeNodeFlags_NavLeftJumpsBackHere (bc3c0ce
) in this branch.
2024-07-18 18:19:15 +02:00
ocornut
e82b49d2d4
MultiSelect: (Breaking) Use ImGuiSelectionUserData (= ImS64) instead of void* for selection user data.
...
Less confusing for most users, less casting.
2024-07-18 18:19:15 +02:00
ocornut
c0035705ca
MultiSelect: Further simplication of user code to support Deletion.
...
Provide standard RequestFocusItem storage.
2024-07-18 18:19:14 +02:00
ocornut
df1eeb9a20
MultiSelect: Maintain NavIdSelected for user. Simplify deletion demo.
2024-07-18 18:19:14 +02:00
ocornut
9223ffc255
MultiSelect: (Breaking) BeginMultiSelect() doesn't need two last params maintained by users. Moving some storage from user to core. Proper deletion demo.
2024-07-18 18:19:14 +02:00
ocornut
a83326bc52
MultiSelect: (Breaking) Renamed 'RangeSrc -> 'RangeSrcItem', "RangeDst' -> 'RangeDstItem'
...
This is necessary to have consistent names in upcoming fields (NavIdItem etc.)
2024-07-18 18:19:13 +02:00
ocornut
a39f9e7661
MultiSelect: Internals rename of IO fields to avoid ambiguity with io/rw concepts + memset constructors, tweaks.
...
debug
2024-07-18 18:19:13 +02:00
ocornut
35b5ebc9b5
MultiSelect: (Breaking) Rename ImGuiMultiSelectData to ImGuiMultiSelectIO.
2024-07-18 18:19:13 +02:00
ocornut
11bcae1ebd
MultiSelect: refactor before introducing persistant state pool and to facilitate adding recursion + debug log calls.
...
This is mostly the noisy/shallow stuff committed here, to get this out of the way.
2024-07-18 18:19:13 +02:00
ocornut
5d71314f71
MultiSelect: removed DragDropActive/preserve_existing_selection logic which seems unused + comments.
...
Can't find trace of early prototype for range-select but I couldn't find way to trigger this anymore. May be wrong. Will find out.
2024-07-18 18:19:13 +02:00
ocornut
78cb1661cb
MultiSelect: Shallow tweaks/refactors.
...
Including moving IsFocused back internally for now.
2024-07-18 18:19:13 +02:00
ocornut
35bbadcf0c
MultiSelect: Added ImGuiMultiSelectFlags_ClearOnClickWindowVoid. + Demo: showcase multiple selection scopes in same window.
2024-07-18 18:19:13 +02:00
ocornut
919cac1482
MultiSelect: Demo: Add a simpler version.
2024-07-18 18:19:12 +02:00
ocornut
b9721c1ed7
MultiSelect: Temporary fix/work-around for child/popup to not inherit MultiSelectEnabled flag, until we make mulit-select data stackable.
2024-07-18 18:19:12 +02:00
omar
00c4b8f2a3
MultiSelect: Fix testing key mods from after the nav request (remove need to hold the mod longer)
2024-07-18 18:19:12 +02:00
omar
9c7183dd04
MultiSelect: Transition to use FocusScope bits merged in master.
...
Preserve ability to shift+arrow into an item that is part of FocusScope but doesn't carry a selection without breaking selection.
2024-07-18 18:19:12 +02:00
omar
57da88093f
MultiSelect: Added IMGUI_HAS_MULTI_SELECT define. Fixed right-click toggling selection without clearing active id, could lead to MarkItemEdited() asserting. Fixed demo.
2024-07-18 18:19:11 +02:00
omar
554db6bc0f
MultiSelect: WIP range-select ( #1861 ) (rebased six millions times)
2024-07-18 18:19:11 +02:00
ocornut
070c046cd1
Internals: rename recently added TreeNodeIsOpen() -> TreeNodeGetOpen(). ( #7553 , #1131 , #2958 , #2079 , #722 )
...
Amend ac7d6fb
2024-07-17 20:01:55 +02:00
ocornut
7c6d4ff28d
TreeNode: Internals: facilitate dissociating item ID from storage ID (useful for 1861)
2024-07-17 19:20:39 +02:00
ocornut
0de88a928d
Added ImGuiItemFlags_AutoClosePopups as a replacement for internal's ImGuiItemFlags_SelectableDontClosePopup. ( #1379 , #1468 , #2200 , #4936 , #5216 , #7302 , #7573 )
2024-07-15 18:46:34 +02:00
ocornut
7e0800e718
Added PushItemFlag(), PopItemFlag(), ImGuiItemFlags.
2024-07-15 18:38:18 +02:00
ocornut
ac7d6fb5ca
Internals: Added TreeNodeIsOpen() to facilitate discoverability. ( #7553 , #1131 , #2958 , #2079 , #722 )
2024-07-15 11:31:00 +02:00
ocornut
2d0baaabe6
TreeNode: rename/rework ImGuiNavTreeNodeData system to be usable by more features. ( #2920 , #1131 , #7553 )
...
Reworked to it is easier during TreeNode code to request extra data to be stored.
2024-07-03 18:59:26 +02:00
ocornut
0a73c6ec3f
Misc tweaks, comments.
2024-07-03 18:02:59 +02:00
ocornut
05a4f28059
Internals: added FontScale storage (amend 0f63d3e
).
2024-07-02 17:45:12 +02:00
ocornut
5496050f5f
Added TextLink(), TextLinkOpenURL() hyperlink widgets. ( #7660 )
2024-07-02 17:21:44 +02:00
ocornut
0f63d3e916
Internals: added FontScale storage.
2024-07-02 17:21:10 +02:00
ocornut
fb799bba7f
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
2024-07-02 15:48:32 +02:00
ocornut
a62794359a
Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. ( #5855 )
2024-07-02 12:00:55 +02:00
ocornut
84cc72f372
Version 1.91.0 WIP
2024-07-01 19:02:42 +02:00
ocornut
cb16be3a3f
Version 1.90.9
2024-07-01 17:03:21 +02:00
ocornut
0582f7678a
Nav: store NavJustMovedToIsTabbing + shuffle a few nav related fields.
...
(for usage by multi-select)
2024-06-28 11:35:09 +02:00
ocornut
953d40c929
Tables: moved TableGetHoveredColumn() to public API. ( #7715 , #3740 )
2024-06-27 17:17:54 +02:00
ocornut
2c8cc58fd1
Internals: storing HoveredWindowBeforeClear for use by multi-context compositor drag and drop propagation.
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2024-06-21 14:46:07 -07:00
ocornut
37c243bb35
Internals: added ImGuiContext::ContextName optionally used by debug log and to facilitate debugging.
2024-06-19 17:55:43 -07:00
ocornut
8caf7afbad
Internals: made ImLowerBound() accessible in internals + take a span. + rearrange child/popup/tooltips section.
...
Because upcoming rework of ImGuiSelectionBasicStorage will want to do a lower bound on a span.
2024-06-11 11:52:51 +02:00
ocornut
d46a0aa069
Internals: renamed HoveredIdDisabled to HoveredIdIsDisabled for consistency.
2024-06-10 13:59:46 +02:00
ocornut
7260bb51cf
Version 1.90.9 WIP
2024-06-07 16:57:01 +02:00
ocornut
6f7b5d0ee2
Version 1.90.8
2024-06-06 17:45:40 +02:00
ocornut
f1eaf8d7c0
Internals: added SetNextItemRefVal(). ( #7305 )
2024-06-06 17:01:02 +02:00
ocornut
47db0698d2
InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_ParseEmptyRefVal, ImGuiInputTextFlags_DisplayEmptyRefVal. ( #7305 )
2024-06-06 16:51:15 +02:00
ocornut
3460014e05
Internals: avoid using bitfields in ImGuiNextItemData as it leads to extraneous packing. rename ImGuiDataTypeTempStorage to ImGuiDataTypeStorage. moved DataType section above Widgets.
2024-06-06 16:50:32 +02:00
SleekZ
8ab8965713
Improved clarity in comment. ( #7642 )
2024-06-01 09:54:20 +02:00
ocornut
9aec6d7217
Internals: Added ItemUnclipByLog for use by ItemAdd(), as we expected to add more.
2024-05-31 21:38:06 +02:00
ocornut
854e21d4b4
Disabled: move field to ImGuiWindowStackData. ( #7640 )
...
Amend f953ebf
2024-05-31 18:24:55 +02:00
ocornut
f953ebf9ca
Disabled: nested tooltips or other non-child window within a BeginDisabled() block disable the disabled state. ( #211 , #7640 )
2024-05-31 18:13:25 +02:00
ocornut
868f444620
Debug: extracted debug log 0xXXXXXXX scanning into a helper function. ( #5855 )
2024-05-29 18:48:25 +02:00
ocornut
51823d117d
Misc: made ImGuiDir, ImGuiSortDirection, ImGuiMouseCursor stronger-typed enums + cater for possible warning in backends's switch()
...
Not making ImGuiMouseCursor one because of warnings for non-explicitly handled value (case default: is not enough).
2024-05-28 18:09:41 +02:00
ocornut
5cbc34a10c
Scrollbar: clicking above or below the grab scrolls by one page, holding mouse button repeats scrolling. ( #7328 , #150 )
...
Remove absolute seeking entirely. Amend f02108085
.
2024-05-28 16:28:20 +02:00
ocornut
ed9eb880b5
Windows: Fixed altering FramePadding mid-frame not correctly affecting logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. ( #7576 , #899 )
...
Latching TitleBarHeight, MenuBarHeight in window.
2024-05-28 15:35:36 +02:00
ocornut
1f9fc382c3
Version 1.90.8 WIP
...
Tidying up todo.txt
2024-05-28 10:09:31 +02:00
ocornut
00ad3c65bc
Version 1.90.7
2024-05-27 15:47:04 +02:00
ocornut
f814ef816f
Commented out CaptureKeyboardFromApp(), CaptureMouseFromApp(). Commented out obsolete IsKeyPressedMap() from imgui_internal.h (can call IsKeyPressed). Comments
2024-05-27 14:41:02 +02:00
ocornut
86931393a3
Shortcuts: Revert "SetShortcutRouting: require explicit routing. ( #456 )
...
This reverts commit a689fa262a
.
2024-05-24 17:59:42 +02:00
ocornut
ce4e210dcb
Shotcuts: renamed ImGuiInputFlags_RouteGlobalOverFocused -> ImGuiInputFlags_RouteOverFocused, ImGuiInputFlags_RouteGlobalOverActive -> ImGuiInputFlags_RouteOverActive in previsiion of using them with a Hovered route. ( #456 )
2024-05-24 16:07:58 +02:00
ocornut
5ce3d29955
Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. ( #456 )
2024-05-24 15:44:59 +02:00
ocornut
650cb51bf1
Shortcuts: renamed ImGuiInputFlags_RouteActiveItem to ImGuiInputFlags_RouteActive. ( #456 , #7618 )
...
Amend ef9d525
2024-05-24 15:27:48 +02:00
ocornut
ef9d525f02
Shortcuts: added ImGuiInputFlags_RouteActiveItem. ( #456 , #7618 ) + rearrange Changelog
2024-05-24 15:07:43 +02:00
ocornut
7c71e66370
Shortcuts, SetShortcutRouting: move ImGuiInputFlags_RouteFromRootWindow evaluation to SetShortcutRouting() for now. ( #456 )
2024-05-23 17:33:16 +02:00
ocornut
d5a600e9c6
Shortcuts, SetShortcutRouting: added ImGuiInputFlags_RouteFromRootWindow. Made it possible for SetShortcutRouting() to query for another location.
2024-05-23 17:22:44 +02:00
ocornut
a689fa262a
SetShortcutRouting: require explicit routing. ( #456 )
2024-05-23 17:09:48 +02:00
ocornut
c06e6340cd
Shortcuts: added ImGuiInputFlags_Tooltip. ( #456 )
2024-05-23 16:58:14 +02:00
ocornut
77e4171894
Shortcuts: added flags to SetNextItemShortcut(). ( #456 )
2024-05-23 16:57:19 +02:00
ocornut
fc512a2474
Inputs: Added Shortcut(), SetNextItemShortcut(). Added ImGuiInputFlags, ImGuiInputFlags_RouteXXXX. ( #456 , #2637 )
2024-05-23 16:57:03 +02:00
ocornut
85513de247
Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). ( #456 )
...
For several reasons those changes makes sense. They are being made because making some of those API public.
Only past users of imgui_internal.h with the extra parameters will be affected.
Added asserts for valid flags in various functions to detect _some_ misuses, BUT NOT ALL.
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
900b29055c
Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). ( #456 )
...
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
55748cdbe1
Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit.
...
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
6d1a6f1c74
Internals, Inputs: Comments, alignment.
2024-05-22 12:17:33 +02:00
ocornut
aa725ca79d
Inputs: moving ImGuiInputFlags_RouteAlways into ImGuiInputFlags_RouteTypeMask_
2024-05-21 12:28:47 +02:00
ocornut
cd48059dc5
Tables: comments about skipping access to table data in coarse clipping path.
2024-05-21 12:07:50 +02:00
ocornut
ae8218a3ea
Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. ( #456 )
...
Rename IsNamedKeyOrModKey() to IsNamedKeyOrMod() for consistency.
Fixed GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending on IMGUI_DISABLE_OBSOLETE_KEYIO.
See "inputs_keychord_name" in imgui_test_suite.
2024-05-17 17:07:50 +02:00
ocornut
b4f564c1ed
Internals: Shortcuts: *Breaking* : rename ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal, ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobalOverFocused, ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobalHighest ( #456 )
2024-05-17 14:18:22 +02:00
ocornut
8bd5d1d42f
Inputs: Fixed swapping of keys associated to mods. Fixed warnings. ( #2343 , #4084 , #5923 , #456 )
...
Amend 7747106
.
2024-05-16 19:23:05 +02:00
ocornut
7747106647
Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. ( #2343 , #4084 , #5923 , #456 )
2024-05-16 19:16:55 +02:00
Hubert Maier
07dbcf1f70
Fixed typos. ( #7593 )
2024-05-16 16:13:01 +02:00
ocornut
e4576914cb
Internals: amend f806c76
to better match docking + fixed unused static forward declaration warning.
2024-05-14 16:22:27 +02:00
ocornut
d0524df887
Internals: slight refactor FindHoveredWindow() -> FindHoveredWindowEx() toward reducing far-away code duplication.
2024-05-14 16:03:00 +02:00
ocornut
f806c76e97
Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness.
...
+ Added note about how equivalent resize padding for windows (sourced from WINDOWS_HOVER_PADDING) would need further rework.
2024-05-14 15:03:20 +02:00
ocornut
f48aae600a
Version 1.90.7 WIP
2024-05-13 14:47:37 +02:00
ocornut
6ccc561a2a
Version 1.90.6
2024-05-08 15:38:33 +02:00
ocornut
d4495446d5
Windows, Internal: added experimental SkipRefresh mode. ( #3515 , #4763 , #7556 , #5116 , #4076 , #2749 , #2268 )
...
currently: ImGui::SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags_TryToAvoidRefresh);
- This is NOT meant to replace frame-wide/app-wide idle mode.
- This is another tool: the idea that a given window could avoid refresh and reuse last frame contents.
- I think it needs to be backed by a careful and smart design overall (refresh policy, load balancing, making it easy and obvious to user).
- It's not there yet, this is currently a toy for experimenting.
My other issues with this:
- It appears to be very simple, but skipping most of Begin() logic will inevitably lead to tricky/confusing bugs. Let's see how it goes.
- I don't like very much that this opens a door to varying inconsistencies
- I don't like very much that it can lead us to situation where the lazy refresh gets disabled in bulk due to some reason (e.g. resizing a dock space) and we get sucked in the temptation to update for idle rather than update for dynamism.
2024-05-07 11:44:43 +02:00
ocornut
4bb7567141
Tables: Angled headers: fixed multi-line label display when angle is flipped. ( #6917 )
2024-05-02 13:49:26 +02:00
ocornut
b30df8890d
Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. ( #6917 )
2024-04-30 17:39:52 +02:00
ocornut
6ef4f67fa9
ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData
2024-04-30 10:06:42 +02:00
ocornut
3caa79c8a5
Version 1.90.6 WIP
2024-04-15 11:27:07 +02:00
ocornut
f790d51665
Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal!
2024-04-12 16:55:32 +02:00
ocornut
231cbee0fc
Version 1.90.5
2024-04-11 15:54:39 +02:00
GamingMinds-DanielC
4f9ba19e52
Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. ( #7389 , #6719 , #2278 )
...
Amend/fix 4a242644
2024-04-03 11:39:46 +09:00
ocornut
9638c2839a
Internals: adding ImGuiNavMoveFlags_NoClearActiveId even though there's currently no satisfying way to take advantage of it. ( #1418 )
2024-03-27 12:00:50 +09:00
ocornut
286cd5bd41
Internals, InputText: removed ImGuiInputSource_Clipboard. ( #4005 )
...
Added by f08566b4d
2024-03-07 15:02:38 +01:00
ocornut
fbf45ad149
ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends ( #760 )
...
- Simplify and compact some code. Shallow tweaks.
- Add comments.
- Add concave shape demo.
- Remove coarse culling.
- Remove nested types to match coding style and for consistent type nams when translated to other languages.
- Merged ClassifyNode() and ReclassifyNode().
- Extracted ImTriangleIsClockwise().
- Hold copy of points inside nodes instead of pointing to them.
2024-03-01 21:08:18 +01:00
ocornut
9877941775
Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op.
...
This is expected to clear the noise so next commit can be cleared to read. (#7325 )
Last renamed in b3ea01d86
2024-02-27 17:56:51 +01:00
ocornut
e46d1e69ac
Version 1.90.5 WIP
2024-02-26 13:31:10 +01:00
ocornut
277ae93c41
Version 1.90.4
2024-02-22 19:56:39 +01:00
ocornut
34965cf23a
Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). ( #7340 )
...
+ Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
2024-02-22 14:53:33 +01:00
ocornut
659fb41d0a
Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. ( #2673 )
2024-02-20 17:33:17 +01:00
ocornut
6655ab2e43
Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. ( #6917 )
2024-02-19 19:08:38 +01:00
ocornut
8a14b71f22
Version 1.90.4 WIP
2024-02-15 16:51:57 +01:00
ocornut
5b6f03213d
Version 1.90.3
2024-02-14 13:58:19 +01:00
ocornut
915c6393ad
Version 1.90.3 WIP
2024-02-12 14:54:48 +01:00
ocornut
536090303a
Version 1.90.2
2024-02-09 16:59:31 +01:00
ocornut
7b5357d817
Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
...
Added ImGuiViewport ID in Master branch.
2024-02-09 16:32:26 +01:00
ocornut
70aa717a8e
Combo: Fixed not reusing windows optimally when used inside a popup stack.
2024-02-09 15:23:43 +01:00
ocornut
a5e0e90c16
Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact.
2024-02-08 15:44:46 +01:00
ocornut
1e8fc01ddd
InputText: Internal: ReloadUserBufXXX functions don't override revert value. ( #2890 ) + rename
2024-02-08 15:25:04 +01:00
ocornut
06ce312745
InputText: Internal: added reload from user-buf feature. ( #2890 )
...
Very highly requested feature (#6962 , #5219 , #3290 , #4627 , #5054 , #3878 , #2881 , #1506 , #1216 , #968 ).
Also useful for interactive completion/selection popups (#2057 , #718 )
Based on @kudaba PR. Design for Inputtext V2 should make this obsolete.
2024-02-07 22:04:18 +01:00
ocornut
96839b445e
Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other.
...
See test "inputs_owner_single_mod"
2024-01-25 16:51:07 +01:00
ocornut
7194756370
Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl)
2024-01-25 15:42:19 +01:00
Peter0x44
f1960b60c1
Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug ( #7266 )
...
There are two issues here - first, this macro uses AT&T specific syntax with $, which is not necessary. Also, some assemblers (nasm) emit different bytes for "int 3" and "int3", so it's better to use "int3" (cd 03 vs cc)
More importantly, GDB has some failing assertion whenever stepping after hitting an "int3" instruction. This makes it practically useless, as is. For some reason, putting a nop afterwards as a workaround is okay.
Related discussions:
https://sourceware.org/bugzilla/show_bug.cgi?id=31194
https://lists.sr.ht/~skeeto/public-inbox/%3C2d3d7662a361ddd049f7dc65b94cecdd%40disroot.org%3E
2024-01-25 11:48:16 +01:00
ocornut
8491cf36ad
Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed.
...
Amend fc134f5
2024-01-24 18:53:36 +01:00
ocornut
a201af7354
Added SetNextItemShortcut() wip function. ( #456 )
...
Mark widget as hovered. Amend d10641b
.
2024-01-22 18:38:54 +01:00
ocornut
4c2c09450a
Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. ( #456 )
...
Amend d10641b
2024-01-22 18:26:45 +01:00
ocornut
5b5e9bd0cb
Internals: Tweak shallow compaction as Clang complains about MS ABI signage of enums.
2024-01-22 17:43:58 +01:00
ocornut
7c3fa7d049
Refactor: moved section in imgui_internal.h
2024-01-22 17:42:00 +01:00
ocornut
595eb86624
Changelog, comment, minor data compaction
2024-01-22 15:27:36 +01:00
ocornut
c7edb446ca
Shortcut(): always test ownership.
...
- It doesn't sense to test route without ownership (which may be overrided by code not using routing)
- It also wouldn't be possible to call Shortcut() with _None anyway, since successful routing sets ownership.
Tangential to experiments for #7237
2024-01-19 16:40:24 +01:00
ocornut
33fabdf392
Scrollbar() doesn't forcefully mark itself as hovered when held.
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Weirdly as old as when dinosaurs roamed earth, aka first commit (per-1.0).
+ Minor alignment in both sense of the term :) Reduce padding in ImGuiNextItemData.
2024-01-17 15:47:14 +01:00
ocornut
d431d85839
Internals: removed obsolete ImPool::GetSize() (last used by implot 0.10, changed in implot 0.11)
2024-01-17 15:33:12 +01:00
ocornut
f0d1f61fa5
Internals: commented out long-time obsoleted FocusableItemRegister()/FocusableItemUnregister() documentaton-only leftovers. +
2024-01-17 15:23:30 +01:00
ocornut
5fdcdf7080
Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. ( #456 )
2024-01-16 17:51:14 +01:00
ocornut
80d5cb1ab1
Comments around ImGuiInputFlags.
2024-01-16 16:25:08 +01:00
ocornut
1cc0eb4d32
Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning.
2024-01-16 12:32:00 +01:00
ocornut
46e5f44ec8
Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. ( #6798 , #2637 , #456 )
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Amend d474836
Begin: tweak clearing of CurrentWindow as FocusWindow() relies on it now.
Addded SetWindowParentWindowForFocusRoute() helper.
2024-01-16 11:39:41 +01:00
ocornut
e0c8c80ada
Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. ( #6798 , #2637 , #456 )
2024-01-15 17:33:47 +01:00
ocornut
4b20a0217e
Internals: add window to FocusScopeStack. ( #6798 )
2024-01-15 17:33:47 +01:00
ocornut
2156db7a07
Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). ( #6798 , #2637 , #456 )
2024-01-15 17:33:23 +01:00
ocornut
8a3dfda8d0
Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
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Amend 3a90dc38
(#2589 , #2598 , #3108 , #3113 , #3653 , #4642 )
2024-01-15 11:30:52 +01:00
ocornut
29809d7220
Version 1.90.2 WIP
2024-01-11 14:37:13 +01:00
ocornut
d6cb3c923d
Version 1.90.1
2024-01-10 18:00:57 +01:00
ocornut
fdf8d02be1
Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. ( #2673 )
2024-01-10 17:33:19 +01:00
ocornut
788bb58b6b
Metrics: Tweak, reorganize tools menu.
2024-01-10 15:12:24 +01:00
ocornut
a5dec42866
Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. ( #5855 )
2024-01-10 15:12:24 +01:00
ocornut
fc2e532f99
Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. ( #456 , #2637 )
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Took a while to come to this design, but it is flexible and lightweight and allow all decision to be taken a polling location. All three policies are useful.
2024-01-09 15:54:12 +01:00
ocornut
8323a06e6d
Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
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Will make extra sense with next commit where we add ImGuiInputFlags_RepeatUntil options.
2024-01-09 12:09:42 +01:00
ocornut
58261dbe9a
Internals: alter ImGuiInputFlags values to leave room + indent.
2024-01-09 12:06:58 +01:00
ocornut
0000739c08
Internals: Fixed function name typo.
2023-12-19 20:32:09 +01:00
ocornut
6cfe3ddf52
InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. ( #3092 , #5759 , #787 )
2023-12-14 17:15:43 +01:00
ocornut
54c1bdeceb
Internals: removed unused ImGuiItemStatusFlags_FocusedByTabbing. ( #4449 )
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Amend 1a7526d
2023-12-14 16:45:40 +01:00
ocornut
aaf157cfdd
Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
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Amend 9499afdf
and 72de6f336
2023-12-05 17:04:19 +01:00
ocornut
7965494ff3
Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
2023-11-28 19:40:38 +01:00
ocornut
bce4db00bc
Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. ( #7049 , #4281 , #3272 )
2023-11-22 19:30:16 +01:00
ocornut
61b8197942
Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
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Bitting the bullet, as we rarely update this (and it is rarely updated) and it we may replace it anyhow.
2023-11-22 14:12:31 +01:00
ocornut
3d083dbe1a
Version 1.90.1 WIP
2023-11-15 23:53:58 +01:00
ocornut
b81bd7ed98
Version 1.90.0
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w/ Changelog tweaks.
2023-11-15 15:56:05 +01:00
ocornut
5170a9d6dc
Tables: Internals: renamed TableDrawContextMenu() to TableDrawDefaultContextMenu() for clarify.
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Followup to fea52e2
2023-11-09 12:22:35 +01:00
ocornut
fea52e29aa
Tables: added flags to TableDrawContextMenu() in order to display selected sections + added internal table->DisableDefaultContextMenu = true way to submit your own contents.
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Amend 088ddef
2023-11-09 12:19:52 +01:00
ocornut
561af15d67
Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
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Amend 4448d97
. Note that functions entry points will eventually be merged into one, so this is not a problem.
2023-11-06 14:09:35 +01:00
ocornut
1ab63d925f
Undid some of the changes done by c95fbb4
because they are not compatible with docking code.
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(Will cherry-pick this from docking to master)
# Conflicts:
# imgui.cpp
2023-11-02 18:08:39 +01:00